Sign in to follow this  

TSLPatcher CLI

Recommended Posts

Posted (edited)

I'm working on modifying TSLPatcher to give it command line options and stripping away the GUI. This is intended to be used for mod tools so it can run TSLPatcher in the background. The repo can be found here:

I'm running into an issue when the tool attempts to perform the GFF tasks. I get this error message: 

Can't locate object method "get_field_ix_by_label" via package "Bioware::GFF::Field" at lib/site/TSLPatcher/ line 3804.

I am using the K1 Galaxy Map Fix Pack mod to test: 


Perl command: perl "C:\swkotor" "C:\KotorMods\K1 Galaxy Map Fix Pack" 0


Any ideas of what the issue could be? Some background on this project, I am new to Perl and there were no build or execution instructions in the original project so if anyone has some knowledge about TSLPatcher, maybe I'm missing something in my setup listed in the repo's README. 

Edited by Kazuo

Share this post

Link to post
Share on other sites

This is just a guess because I don't know Perl either, likely far less than you, but it looks to me like you called the GFF Field method get_field_ix_by_label on a GFF Struct rather than a GFF Field:

		if(ref($struct->{Fields}) ne 'Bioware::GFF::Field')
			print "\npath: $path";
			$ix = $struct->get_field_ix_by_label($path);
#			print "ix: $ix\n";
			if(defined($ix) == 0) { return (0, ''); }
			$old_value = $struct->{Fields}[$ix]{Value};
			$struct->{Fields}[$ix]{Value} = $value;

line 3801

Maybe you need get a Field object from the struct first? It looks like it has a list of Field objects.

Also, interesting project! Funny you should show up already working on a project like this. I just pestered @Fair Strides about the possibility of adding something like this the other day.

Share this post

Link to post
Share on other sites

Thank you! It looks like you were right, I changed it below and I'm getting the same logs as the original TSLPatcher.

$ix = $struct->{Value}->get_field_ix_by_label($path);

Do you know if there is a tool out there to see these files in a human readable format? Just want to make sure it's modifying the files in the way they're intended to be. 

I started doing this cause I was too lazy to install all these mods by hand, so naturally it turned into a 3+ month long project. 

Share this post

Link to post
Share on other sites

Thank you, those tools helped a lot. I think it's in a good state right now, just need to do some testing. If anyone wants to help out it would be much appreciated. You can download the exe here: or follow the readme to build locally.

The usage is like below:

(No install option): TSLPatcherCLI.exe <swkotorDirectory> <modDirectory>

TSLPatcherCLI.exe "C:\Program Files (x86)\Steam\steamapps\common\swkotor" "C:\KotorMods\K1_Community_Patch_v1.9.2"

(With install option): TSLPatcherCLI.exe <swkotorDirectory> <modDirectory> <installOption>

TSLPatcherCLI.exe "C:\Program Files (x86)\Steam\steamapps\common\swkotor" "C:\Mods\K1 Galaxy Map Fix Pack" 0


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this