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[KotOR] Scripting: CREATURE_TYPE_IS_ALIVE

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Hello!

Does anyone know if GetNearestCreature() can be used to detect a dead creature with the CREATURE_TYPE_IS_ALIVE parameter?

I am using a UD script for doors to automatically close if there are no creatures within a certain distance but it seems bodies of dead creatures escape the loop.

Worth mentioning maybe is the fact that I am using a "body stay" modification as well which may make things more complicated.

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