Darth Cibarius 0 Posted July 28, 2022 Is it possible to modify Force Enlightenment to cast more than just the 3 passive powers? If so please explain what I would need to do in order to do that. I've got Kotor Tool open rn in the spells.2da but I'm not seeing anything that seems obvious. Edit: So I'm assuming I will have to go into k_sp1_generic.ncs and edit something in here to include a reference id to whichever particular power I was wanting it to additionally cast and then add that as another line of code to the ability. Only problem is I'm not understanding where the reference # or id is in the spells.2da that will direct me to the proper line in the k_sp1 file. I will also warn whoever's reading this that I'm still relatively new to modding this game. I can edit items and shit like that easy peasy. But I've never done anything in the game scripts so I have no idea how difficult this is going to be. Any help would be greatly appreciated thank you! Quote Share this post Link to post Share on other sites
TamerBill 135 Posted July 29, 2022 Enlightenment's effect is entirely scripted. You want the file k_inc_force.nss, it contains the scripting for all the base-game powers. It won't be a simple cut-and-paste job though; the individual powers are added to Enlightenment manually, you can't just point to the originals. Quote Share this post Link to post Share on other sites