Darth Cibarius

Force Enlightenment

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Is it possible to modify Force Enlightenment to cast more than just the 3 passive powers? If so please explain what I would need to do in order to do that. I've got Kotor Tool open rn in the spells.2da but I'm not seeing anything that seems obvious. Edit: So I'm assuming I will have to go into k_sp1_generic.ncs and edit something in here to include a reference id to whichever particular power I was wanting it to additionally cast and then add that as another line of code to the ability. Only problem is I'm not understanding where the reference # or id is in the spells.2da that will direct me to the proper line in the k_sp1 file. I will also warn whoever's reading this that I'm still relatively new to modding this game. I can edit items and shit like that easy peasy. But I've never done anything in the game scripts so I have no idea how difficult this is going to be. Any help would be greatly appreciated thank you!

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Enlightenment's effect is entirely scripted. You want the file k_inc_force.nss, it contains the scripting for all the base-game powers. It won't be a simple cut-and-paste job though; the individual powers are added to Enlightenment manually, you can't just point to the originals.

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