ImperfectLuck 0 Posted July 22, 2022 Is it possible to remove the wait between each buff cast outside of combat? I know actions inside of combat are done inside of turns, but having the wait between each cast before encounters feels a bit clunky. Forgive me if this is already a mod or this question has been answered. I did some looking around and couldn't find anything. Quote Share this post Link to post Share on other sites
JCarter426 1,223 Posted July 23, 2022 This might be configured in excitedduration.2da. I remember looking into it once, but it was a long time ago and I forget the results. Quote Share this post Link to post Share on other sites
TamerBill 135 Posted July 23, 2022 A turn's a turn whether you're in combat or not, there's no way around that. Theoretically you could make a special force power that's only usable out of combat, checks what buff spells the caster knows and applies them all at once Force-Enlightenment-style. In truth though, having to apply buffs one turn at a time isn't done just to annoy you, it's a natural way to put diminishing returns on buff stacking; the more you cast at once the less duration you'll have left on the earlier ones when the fight starts. 1 Quote Share this post Link to post Share on other sites