TamerBill 135 Posted May 18, 2022 So it turns out healing items have been bugged for the entire duration of both games. Whoever wrote k_sup_healing assumed (logically, to be honest) that GetSkillRank() returned the raw number of skill points invested, and was adding the attribute bonus manually on top. In-fact it returns the full skill mod; this is correctly accounted for everywhere else, as far as I can see. So all medkits have been healing for an additional 1 to 3 times the user's Wisdom bonus, and likewise for repair kits and Intelligence. I wouldn't really care except I obviously assumed the basegame scripts were correct, so I've copied the same error into all of my stuff >.< 1 Quote Share this post Link to post Share on other sites
Salk 373 Posted May 18, 2022 This is quite a find. Good job reporting it. Quote Share this post Link to post Share on other sites