TomLars

[Request] Kotor 2 PMHC07 (Ginger Head) to Kotor 1

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Hello everyone,

I've been a huge lurker of deadlystream for a while now. As a ginger guy myself, I've always enjoyed being able to use the ginger head in kotor 2 (as well as Effix's bearded variant <3).

I was hoping someone may port PMHC07 for me to Kotor 1?  I'd like to live out my ginger Revan dreams prior to the release of the remake in the future haha.

Ginger Head.jpg

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Wow, THANK YOU SO MUCH for doing this so quickly! I'm literally about to start a playthrough now haha. Really really appreciate you seedhartha.

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I can whip up a bearded texture version based on my K2 mod.

Btw these head textures and portraits work fine if you stay neutral or go light side.
The other filenames work a bit different in K1, though.
K2's D2 = K1's D
K2's D1 = K1's D2
K1's D1 = in between K2's Neutral and D1
K1's D3 = in between K2's D1 and D2
(So K1 has 2 extra in between states)

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23 minutes ago, Effix said:

Btw these head textures and portraits work fine if you stay neutral or go light side.
The other filenames work a bit different in K1, though.

Hey, thanks for the info. Then yeah, these textures need to be duplicated\renamed as you've said.

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Hey Effix, I'd love that bearded texture version too if you aren't too busy! Thank you both for responding and offering to help! Good to know too on the dark side transitions.

1 hour ago, Effix said:

I can whip up a bearded texture version based on my K2 mod.

Btw these head textures and portraits work fine if you stay neutral or go light side.
The other filenames work a bit different in K1, though.
K2's D2 = K1's D
K2's D1 = K1's D2
K1's D1 = in between K2's Neutral and D1
K1's D3 = in between K2's D1 and D2
(So K1 has 2 extra in between states)

 

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These textures should work as the equivalent of my bearded K2 mod.
I think the .tpc files will take precedence over .tga files so you'd have to remove them.

pmhc07-k2-to-pmhc05-bearded-textures.zip

pmhc07-k2-to-pmhc05-textures.zip

Edit: added the non bearded files (with vanilla zombie dark side transitions)
It might need a .txi file, not sure, let me know if the hair looks really crappy.

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30 minutes ago, Effix said:

These textures should work as the equivalent of my bearded K2 mod.
I think the .tpc files will take precedence over .tga files so you'd have to remove them.

pmhc07-k2-to-pmhc05-bearded-textures.zip 1.56 MB · 2 downloads

pmhc07-k2-to-pmhc05-textures.zip

Edit: added the non bearded files (with vanilla zombie dark side transitions)
It might need a .txi file, not sure, let me know if the hair looks really crappy.

Hey Effix, thanks a ton for doing this for me! I appreciate the added non-bearded files with vanilla zombie transitions as well! I did notice some problems with the hair as you suggested may be the case, but the beard looks great.

Screenshot 2021-11-26 122752.jpg

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Good stuff! I started to do some testing myself (sorry, thought I could do this fast).
Portraits are not right, I think I know what's up, update soon..

Ok, tested things, this should be the final version for my textures.

Just to clarify for others reading this, you need to add seedhartha's ported model files (pmhc05.mdl & pmhc05.mdx).

pmhc07-k2-to-pmhc05-k1.zip

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19 minutes ago, Effix said:

Good stuff! I started to do some testing myself (sorry, thought I could do this fast).
Portraits are not right, I think I know what's up, update soon..

Ok, tested things, this should be the final version for my textures.

Just to clarify for others reading this, you need to add seedhartha's ported model files (pmhc05.mdl & pmhc05.mdx).

pmhc07-k2-to-pmhc05-k1.zip 3.12 MB · 0 downloads

Perfect, thanks again to you both Effix and seedhartha! Model looks great and textures look great as well.

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