ZeldaTheSwordsman 40 Posted June 28, 2021 I'm sure we've all noticed that there are some blatant cases in TSL where the "to hit" chance is entirely too low for what you're trying to hit. For example, missing at all when bashing a door you're standing right in front of. Then there's the unbelievably significant chance of missing the Tank Droid in the Telos base even when you're using melee weapons - no, Obsidian, my sword swing did not miss the giant ambulatory box RIGHT IN FRONT OF ME. Cases like those where your attack would practically have to phase through the target to not connect. So, how hard would it be to alter those "to hit" chances? Because those misses are just plain dumb. Quote Share this post Link to post Share on other sites
TamerBill 135 Posted June 28, 2021 While they're colloquially called to-hit rolls, a failure doesn't necessarily mean you missed. A glancing blow, or one deflected by armour, is still a 'miss' even if it physically connected with the target. Regarding doors, a natural 1 is always a failure for attack rolls. So even though doors have a defence score of 0 you'll still fail the bash 5% of the time. This is just a limitation of how the game implements it, in PnP you wouldn't use an attack roll to bash a lock. The tank droid is kinda borked behind the scenes, because Obsidian was incredibly sloppy about game design. But it still should have a high defence score due to all its armour. Quote Share this post Link to post Share on other sites