PirateofRohan 40 Posted April 20, 2021 Here's the idea: Unique Shen and Rahasia heads Contrasting clothing for the Sandrals versus the Matales Alternate Old Commoner heads for Ahlan and Nurik (since at least those heads are underused in the game proper) Swap out Casus' generic corpse for one of the appropriate look/skin tone The only part I'm having trouble with is this last part. I would think the simplest way is to copy how the game does Nemo's corpse (invisible placeable with the dead NPC placed on top of it), but the tutorials I've seen either don't address this skill or assume greater knowledge of scripting than I currently have. Any assistance would be greatly appreciated. 1 Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted April 25, 2021 Alright so I figured it out and we're theoretically tickety-boo. Quote Share this post Link to post Share on other sites
Zhaboka 91 Posted April 25, 2021 I like this idea! I love tiny little immersion improvements like this. Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted May 1, 2021 I've got it just about sorted--for now I'm waiting to see how it runs in practice. Also working on a more general Dantooine NPC mod, but first things first. Quote Share this post Link to post Share on other sites
PirateofRohan 40 Posted July 18, 2021 One last update as I submit it for release: I could not get the scripting to work properly for correctly spawning the dead NPC without him either being clearly alive or just not showing up after the quest began. So: in its place I have opted to switch Casus Sandral's placeable appearance from generic dead commoner to Chewed Noble Corpse, which will now wear green instead of red. Work smarter, not harder. Quote Share this post Link to post Share on other sites