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ZeldaTheSwordsman

TSL Sidequest and other bugs

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My current playthrough of The Sith Lords (Xbox version, played via Xbox 360) has had me taking note of the irritating bugs with quests in the game, as well as some other bugs. And so I'm curious as to what other bugs (particularly with quests) people know about, whether they've run into these, what causes them, and whether any of these were fixed for PC.

One of the most infamously broken sidequests in TSL is "TSF Bounty: Escaped Criminals." My first couple times playing through the game (LS as always) they spawned on the surface like they're supposed to. Can't remember the order of operations from that far back though. They broke on me this time though, even when I did a reload to get them to spawn in the office and saw them running off. One thread I read linked it to Chodo/Mozza conversations messing with the global for them - is that true?

Another quest I've discovered can be bugged is the quest for finding the Lunar Shadow crew a pilot. This one, I had flat-out deactivate on me. I know I'd had it activated because I'd talked to everyone in the flophouse but the Mandalorians, but somewhere along the road it deactivated and vanished completely from the journal. Trying to talk to them at that point just got me bark bubbles, and I couldn't prod the captain either. Has anyone else had this happen?

Then there's the New Fuel Source for Telos. This one got marked as complete after closing the deal on Vogga's end but without talking to Grenn, and at no point during the quest or after it was I able to tell Grenn about dealing with Vogga (Yes, I actually flew back to Telos after getting Vogga to agree to sell providing I wrecked Goto's s***). Thing is, I seem to remember being able to tell Grenn. Is it an order-of-operations thing where you have to wait to ask Vogga about selling to Telos until after Goto's yacht goes boom to be able to talk to Grenn about the deal? Or is my memory screwing with me?

"Vogga the Hutt" didn't complete even after getting an audience with him.

I also had the Lootra quest break despite getting the guards at the entrance to aggro by looting; I couldn't truthfully tell Adana they were dead even though they were. I had to reload and aggro them by aggroing Saquesh, that got their death to register for that quest.

Then there's some other bugs I've noticed.

One is dialogue-skipping on occasion. Usually it's just part of the audio lineread in a scene, but one point it cost me a chance for Influence with Visas by skipping a conversation entirely (the one after you give Terlyn a Starport Visa).

The other was when trying to influence Disciple by giving Xaart a visa. Disciple would speak Canderous' line about not liking Dagon Ghent working with the Republic instead of whatever he was supposed to say, and no influence would be gained. The scene worked properly when I tried to do it with Bao-Dur. Anyone have any idea what the issue was?

I've also heard that G0-T0 is supposed to say "The bounty on this Jedi has been rescinded by the order of Goto. If you attempt to carry out this bounty, then the next bounty placed shall be on your head" when encountering a bounty hunter after he joins. But this didn't happen with Dezanti Zhug on Dxun.

That's all I can recall so far.

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55 minutes ago, ZeldaTheSwordsman said:

My current playthrough of The Sith Lords (Xbox version, played via Xbox 360) has had me taking note of the irritating bugs with quests in the game, as well as some other bugs. And so I'm curious as to what other bugs (particularly with quests) people know about, whether they've run into these, what causes them, and whether any of these were fixed for PC.

It might be worth looking through the official list of fixes for both games in the relevant modifications or restorations.

As for what is fixed in the base game, I would take a look at the patch notes of the official versions.

I cannot say whether any of these were fixed, but I would imagine most of them either were, have been or are being worked on.

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28 minutes ago, Thor110 said:

It might be worth looking through the official list of fixes for both games in the relevant modifications or restorations.

As for what is fixed in the base game, I would take a look at the patch notes of the official versions.

I cannot say whether any of these were fixed, but I would imagine most of them either were, have been or are being worked on.

Modders have, I presume, fixed most of these bugs either way by now. I'm specifically interested if any of them were fixed in the vanilla PC version when it shipped - "raw vanilla," if you will.

As far as official patches go, based on what patchnotes I've been able to find through Googling none of the PC version patches specifically addressed these things. Although I did spot what looks like a "fix of a fix" situation: The raw vanilla PC version has a bug where forfeiting even once in a Swoop race will prevent you from ever winning, a bug I suspect is a botched fix of the "Forfeit to win" exploit from the Xbox version (which by the way is quite possible to trigger by accident if you're playing on 360, due to the shoulder buttons - which serve as the White and Black buttons for Xbox games - being easy to accidentally nudge; combine that with mashing "A" to accelerate whenever the gauge fills...). This bug is patched in 1.0b.

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8 hours ago, ZeldaTheSwordsman said:

Modders have, I presume, fixed most of these bugs either way by now. I'm specifically interested if any of them were fixed in the vanilla PC version when it shipped - "raw vanilla," if you will.

I kind of doubt anyone can give you an exact answer to that except possibly Obsidian themselves, though I guess you never know. I suspect there will be some fixes but probably not that many.

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