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todevuch

Invisible masks in k1

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I'm far from an expert, but maybe you can remove these nodes in the ascii file: "node dummy MaskHook" & "node dummy GoggleHook".

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@Effix, Thank you!  I was thinking about this by the way yesterday when I was trying to figure it out by comparing this file and the "sith_app" file and decided to try again today but saw your recommendation.  Now I'll try to do what you said.

@Effix, I checked a variation of your solution.  You were right!  Headwear is no longer reflected on NPCs.  Your help has helped me keep working on my mod!  Thank you!  I will definitely indicate you in the section of special thanks when writing a description of my modification.

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2021-01-26_23-25-59.thumb.png.603c466a6f49543a2d4ba994209c70f2.png

 

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:D Awesome, I had no idea I could truely help you.
My knowledge of the ascii files is limited (tried some things, mostly resulting in crashes, :D).
I recently published my K1 Mission Vao mod and N-DReW25 messaged me that it lacked that mask hook, so this rang a bell.

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@Effix, By the way, I'm your fan! You have great modifications! You have a lot of publications in your steam workshop (my favorite is Bao-Dur (reskin in the style of Darth Maul, but also in yellow and gray)). I especially like the quality and thoroughness of the elements. Especially female versions of characters (which is not surprising, because I am a man). My range of knowledge is even more limited. I concentrate on ready-made models and textures, and mainly deal with changes to 2da files, including by eliminating actual or logical errors. A lot of my modifications on the site are in need of improvement, ahaha, because I have acquired the necessary knowledge only recently. I will deal with this after implementing all the ideas I have now.

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Bro, you humble me, much thanks.


Feel free to contact me if you need help with any modding endevours.

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