todevuch 65 Posted January 25, 2021 Hello everyone! Can anyone suggest how to disable the option to display masks and other hats in the mdl head file (as implemented, for example, in the sith_app file owned by a bald Sith NPC)? n_dkjh02.mdl.ascii n_dkjh02.mdx n_dkjh02.mdl Quote Share this post Link to post Share on other sites
Effix 532 Posted January 26, 2021 I'm far from an expert, but maybe you can remove these nodes in the ascii file: "node dummy MaskHook" & "node dummy GoggleHook". 1 Quote Share this post Link to post Share on other sites
todevuch 65 Posted January 26, 2021 @Effix, Thank you! I was thinking about this by the way yesterday when I was trying to figure it out by comparing this file and the "sith_app" file and decided to try again today but saw your recommendation. Now I'll try to do what you said. @Effix, I checked a variation of your solution. You were right! Headwear is no longer reflected on NPCs. Your help has helped me keep working on my mod! Thank you! I will definitely indicate you in the section of special thanks when writing a description of my modification. Spoiler 1 Quote Share this post Link to post Share on other sites
Effix 532 Posted January 26, 2021 Awesome, I had no idea I could truely help you. My knowledge of the ascii files is limited (tried some things, mostly resulting in crashes, :D). I recently published my K1 Mission Vao mod and N-DReW25 messaged me that it lacked that mask hook, so this rang a bell. 1 Quote Share this post Link to post Share on other sites
todevuch 65 Posted January 26, 2021 @Effix, By the way, I'm your fan! You have great modifications! You have a lot of publications in your steam workshop (my favorite is Bao-Dur (reskin in the style of Darth Maul, but also in yellow and gray)). I especially like the quality and thoroughness of the elements. Especially female versions of characters (which is not surprising, because I am a man). My range of knowledge is even more limited. I concentrate on ready-made models and textures, and mainly deal with changes to 2da files, including by eliminating actual or logical errors. A lot of my modifications on the site are in need of improvement, ahaha, because I have acquired the necessary knowledge only recently. I will deal with this after implementing all the ideas I have now. Quote Share this post Link to post Share on other sites
Effix 532 Posted January 26, 2021 Bro, you humble me, much thanks. Feel free to contact me if you need help with any modding endevours. 1 Quote Share this post Link to post Share on other sites