TheNonMan 18 Posted November 3, 2020 (edited) I don't want to do anything major, but I was pretty disappointed by how small Korriban was as a level/planet. I'd like to recreate one or two of the sith lord tombs from K1, and add a few items to reward the player for working through them. I'm a game dev and have no problem with models, scripts and such, but I haven't yet worked with the mod tools (I'm going to experiment with them on my next days off). Before I go to the trouble of trying to accomplish something that might not be possible in K2, can we remove / change collisions in areas, add transition points leading to new areas, and populate them with enemies, lootables, etc? Thanks! :: UPDATE :: I've been putting more thought into it, so here's a tentative rundown of features. Once there's actual work done I'll made a WIP thread. Door leading to Sith academy will be closed and locked upon first arriving on Korriban. New area in Valley of the Dark Lords - Tomb of Tulak Hord. Occupied by Tuk'ata, Sith Assassins, and a kotor lore friendly boss. Player must find a sith medallion to open the door to the sith academy. Player can find a sith holocron in a chamber previously hidden by a (now collapsed) wall. + Dark side alignment if the player chooses to study it's contents. +2 attack with melee weapons. Items Tulak Hord's Mask (+4 stealth, +2 dex, restricted to dark side) - new model Sith Assassin Blade (+1 attack, +2 dark side damage) - new model Sith Crescent (balanced, +1 defense, +2 dark side damage) - new model Sith Assassin Wraps (light armor, +1 defense, +1 dex, +2 stealth, allows force powers) Edited November 6, 2020 by TheNonMan Quote Share this post Link to post Share on other sites
DarthParametric 3,782 Posted November 3, 2020 All of that is pretty trivial these days with the available tools. The only real limitation is adding additional planets/locations to the galaxy map, since there is a hard cap to the total number possible (but you can get around that in other ways). Quote Share this post Link to post Share on other sites
TheNonMan 18 Posted November 3, 2020 Just now, DarthParametric said: All of that is pretty trivial these days with the available tools. The only real limitation is adding additional planets/locations to the galaxy map, since there is a hard cap to the total number possible (but you can get around that in other ways). Thanks! : D Quote Share this post Link to post Share on other sites