Elwood288 8 Posted May 7, 2020 I'm working on some new robes for my favorite hermit, Jolee Bindo. The problem I'm running into is when Jolee wears the robes they use the correct model but they don't have any texture on them. They also don't use the icon I made for them. I've obviously missed something or messed something up but for the life of me I don't know what. I've attached some pictures and will explain what each one is real quick. And yes I have realized I spelled hermit wrong when naming the files. 1. Changes made to Jolee's line in the appearance.2da. I'm trying to make it so that when Jolee wears robes using the Star Forge Robes model he uses Bandon's robe model instead. 2. The uti's general tab in KOTOR tool. 3. The names of the mods files 4. What the robes currently look like in game Quote Share this post Link to post Share on other sites
Kexikus 994 Posted May 7, 2020 IIRC you're missing the "Texture variation" from your texture name. If you look at your uti file you see that the texture variation is 1 so I think the game expects the texture to be called hermet_robe01.tga. "hermet_robe" from appearance.2da and 01 as the texture variation. Or maybe I'm just dead wrong and someone else has to chime in. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted May 7, 2020 If you are using appearance.2da to specify the texture name, then yes - in the 2DA it would use the base name "hermet_robe" and then would assign the appropriate texture based on the model variation (e.g. hermet_robe01). Alternatively, if the texture column is left blank, it will apply whatever texture is directly assigned to the model. 1 1 Quote Share this post Link to post Share on other sites
Elwood288 8 Posted May 7, 2020 Excellent! That was indeed the issue. What about the icon though? I can't find where to specify what icon the robes should use and just adding "01" to the end does not seem to have worked. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted May 7, 2020 The icon name has to match the one defined for the base item type. What base item are you using? A robe? Revan's robes? A disguise? Edit: I see above it's Revan's robes, so the icon name is of the format ia_revan_001. 1 Quote Share this post Link to post Share on other sites
Elwood288 8 Posted May 7, 2020 That did the trick. Thanks for the help guys. Quote Share this post Link to post Share on other sites