Salk 374 Posted March 16, 2020 Hello! I don't like the footstep sounds for the water suit on the sea floor of Manaan. I believe they are completely inappropriate and I'm trying to understand if it is possible to replace them. From what I understand I would first need to create a new set of footstep sounds (they usually come in triplets fs_XXXXXXXXXX.wav) which I have done, then either add a new row to footstepsounds.2da or use one of the unused existing slot in that table (it has 11 slots and it seems 4 and 7 are unused). Lastly, I should input the slot number under the footsteptype column in appearance.2da. This same table also has a column called soundapptype. Does anyone know what it is used for? Any advice? Thanks! Quote Share this post Link to post Share on other sites
Kexikus 995 Posted March 16, 2020 From the Detailed information of 2da files thread: Quote soundapptype: An index into appearancesndset.2da. For the most part, this just helps determine sounds to play when the creature is being hit and when they fall down. Everything else you wrote sounds correct to me. 3 Quote Share this post Link to post Share on other sites
Salk 374 Posted March 16, 2020 Thanks Kexikus! I'm happy to report my testing was successful and now the scuba walk has appropriate footsteps sounds. 1 1 Quote Share this post Link to post Share on other sites