Talyn82 84 Posted August 28, 2019 Don't know if this is the right place, but since my mod is wip I figures I post here. I am working on a mod and want to use a map from K1 into K2. I followed this tutorial: and when it comes to the part where I have to extract the textures for the map, I cannot find the textures. In fact I can't find textures for any map. The map I am interested in using is the Leviathan map. Specifically "m40ad." Can someone help? Quote Share this post Link to post Share on other sites
ebmar 893 Posted August 28, 2019 (edited) On 8/28/2019 at 8:15 PM, Talyn82 said: The map I am interested in using is the Leviathan map. Specifically "m40ad." The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need KotOR Tool to extract them from the game files. Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path: Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad On 8/28/2019 at 8:15 PM, Talyn82 said: Don't know if this is the right place, but since my mod is wip I figures I post here. This seem to be the right place. 🤔 -- well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah. Edited August 17, 2020 by ebmar 1 Quote Share this post Link to post Share on other sites
Talyn82 84 Posted August 29, 2019 10 hours ago, ebmar said: The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need [KotOR Tool] (https://deadlystream.com/files/file/280-kotor-tool/) to extract them from the game files. Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path: Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad This seem to be the right place. :thinkingface: - well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah. Hey thanks for the answers. What I meant by map was the layout of the module. BUT!!! You did answer one of my questions I also needed to extract the mini map gui. Oh and yes I know about the KOTOR Tool I remember when it was first released. lol As for my mod for now I will keep it secret. All I will say I've been working on it off and on for the past year and a half. I will also say that the mod is my vision of what a KOTOR 3 could have been. The lore established by SWTOR will not be taken into account. But yeah for now I will try to keep it secret although it's hard. Although I want to talk about it but I have a big mouth, and don't want to spoil the epic story for anyone, and god willing if my job doesn't get in the way the mod will be epic. 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted August 29, 2019 5 hours ago, Talyn82 said: ...I meant by map was the layout of the module. Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here - Kotor I \ BIFs \ layouts \ m40ad.lyt If you need the VIS file you can also grab that here - Kotor I \ BIFs \ lightmaps12 \ m40ad.vis By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that. 5 hours ago, Talyn82 said: ...if my job doesn't get in the way the mod will be epic. The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! :cheers: Quote Share this post Link to post Share on other sites
Talyn82 84 Posted August 29, 2019 5 hours ago, ebmar said: Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here - Kotor I \ BIFs \ layouts \ m40ad.lyt If you need the VIS file you can also grab that here - Kotor I \ BIFs \ lightmaps12 \ m40ad.vis By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that. The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! Hey! I already got the layout and lightmaps thanks. As for the mod updates once I have something presentable I will open a wip thread. Quote Share this post Link to post Share on other sites