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Posted (edited)

Hello!

I don't seem to understand why the following script (attached as OnOpen to a door file) works only for the currently selected character (the one opening the door) but doesn't produce any result for the other two party members. What am I missing?

void main() {


  object oParty0 = GetPartyMemberByIndex(0);
  object oParty1 = GetPartyMemberByIndex(1);
  object oParty2 = GetPartyMemberByIndex(2);

  AssignCommand(oParty0, ActionPlayAnimation(15, 1.0, 10.0));
  AssignCommand(oParty1, ActionPlayAnimation(15, 1.0, 10.0));
  AssignCommand(oParty2, ActionPlayAnimation(15, 1.0, 10.0));


}

Thanks!

EDIT:

I made a few searches and to answer my own question (but I would like to know if this is going to cause other kind of problems), it seems I can get all three party members play the above animation by changing the code to something very convoluted:

void main() {


  object oParty0 = GetPartyMemberByIndex(0);
  object oParty1 = GetPartyMemberByIndex(1);
  object oParty2 = GetPartyMemberByIndex(2);

  AssignCommand(oParty0, ClearAllActions());
  AssignCommand(oParty0, ActionDoCommand(SetCommandable(TRUE, oParty0)));
  AssignCommand(oParty0, ActionPlayAnimation(15, 1.0, 10.0));
  DelayCommand(0.1, SetCommandable(FALSE, oParty0));
  AssignCommand(oParty1, ClearAllActions());
  AssignCommand(oParty1, ActionDoCommand(SetCommandable(TRUE, oParty1)));
  AssignCommand(oParty1, ActionPlayAnimation(15, 1.0, 10.0));
  DelayCommand(0.1, SetCommandable(FALSE, oParty1));
  AssignCommand(oParty2, ClearAllActions());
  AssignCommand(oParty2, ActionDoCommand(SetCommandable(TRUE, oParty2)));
  AssignCommand(oParty2, ActionPlayAnimation(15, 1.0, 10.0));
  DelayCommand(0.1, SetCommandable(FALSE, oParty2));

}

 

Edited by Salk
Found answer... maybe

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