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DeathScepter

Well Classes Re-balance Updated with a Decision Maded

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Here is the situation I have come to a decision with everything

 

I have decided to go with Giving Revan a Jedi Shadow as an only Jedi Class. I Know that Many people might not like that.  The Logic behind my decision is that Revan is the unofficial leader of the Kotor 1 Ebon Hawk group. Within Lore, Jedi Shadow's main function is an silent observer, covert ops, Infiltration of Dark Side Cults like Sith and Krath and finding Solutions to the cults and criminal organization. So I do feel as a Jedi Specialization that fits Revan in the context of Kotor 1 as of Right now.  With Jedi Shadow, they do have right to choose what allies to assist them in their mission.

Current Modding Tools:

Kotor Tool

Do I need TSL Patcher and Kotor GFF Edition for this mod?

 

Changing Jedi Sentinel to Jedi Shadow

Jedi Shadow:

Auto Feats:                                  Optional New Feats:                             Class Buffing:

Force Immunity 1,2,3                 Force Jump 1,2,3                                  Health: 12

Uncanny Dodge 1 and 2            Force Focus 1,2,3                                  Force: 12

Sneak Attack 1 to 10                 All Weapons Specializations               Skill: 5

                                                                                                                       No Cross Class Penalty

 

Concerning Bastila, I am going to change her class to the Jedi Consular. 


Some of the Changes to the Jedi Consular is that they do get a Skills, Feats, Force Abilities boost. I am going to give the players the option to give Force Immunity to Bastila like normal. Due to her Battle Mediation will get a Hide that boost her abilities greatly.  Bastila Battle Mediation Boost will be great for recovering her force pool and increase her wisdom, strength, constitution among other useful boost for hardcore. Also Conversely Jedi Guardians being a fighter will get a boost to Skills, Feats, Force Abilities while getting an option Force Immunity.

 

On a Side note; I am going to boost Combat Droid Class a great deal due to the lack of feats. Also with Hk-47, I would like to add Sneak attacks when upgrading him in addition to his hide boosts.

 

Well when you select the Jedi Shadow class line, I would like a script that adds a Force Camouflage with a stealth belt with several massive boosts for the player.  

 

Story line Potential ideas: Ranging from re-discovering as Old Jedi Padawan post revelation scene on Tatioone and finds a deserted Czerka Depot and Krath Assassin and 2 Krath Commando boss battle will happen. You will find out that Krath killed everyone within Czerka depot at Tatioone.  that leads into a Rakata Temple at Tatioone that you face a High Krath Priest called G'Nar.

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side note: the Class Re-balance will increase Skills, Health, Saving throws and Force Points and Feats progress for Hardcore mods and Impossible modes

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Could you add one for Jedi Consular? I was thinking Jedi Crusader. Adds Weapon Specialization: Lightsaber and Immunity: Fear for Revan.

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22 minutes ago, JDub96 said:

Could you add one for Jedi Consular? I was thinking Jedi Crusader. Adds Weapon Specialization: Lightsaber and Immunity: Fear for Revan.

well Adding functional Forcing Classes in addition to the trio is a no go from my understanding. But Renaming and adding abilities is a possible means instead and possiblity developing an script to learn the Jedi Shadow class.

I am not opposed to using your Idea as a Force Specialization on the Force tab or using it as a Gear Set that is tied to the Force Focus tree itself.

Later on, I am tempted to talk to 901k and see if he can help me with using several robes from his mod.  One of my story ideas is that Revan and a Female Jedi Padawan Investiage the Crystal Cave in Dantioone and Revan finds his old helmet, gauntlets, belt and functional Purple Lightsaber(the Valorous Lightsaber) for the player to use for Revan only. the Female Jedi Padawan gets an Unique Lighsaber crystal for her as well. 

One of my several Ideas that the players can equip their Jedi with Hooded Jedi Robes similar to the Dark Jedi we fight against in the vanilla game.

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A good idea in theory, but Revan's mask is in Bastila's possession and his armor destroyed when Malak attacked his ship. Also, the valorous lightsaber was the hilt he built on Dantooine in the game. The hilt he had back when he was Revan was identical to the vanilla hilt.

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8 minutes ago, JDub96 said:

A good idea in theory, but Revan's mask is in Bastila's possession and his armor destroyed when Malak attacked his ship. Also, the valorous lightsaber was the hilt he built on Dantooine in the game. The hilt he had back when he was Revan was identical to the vanilla hilt.

Well My ideas are more of an Functional AU to The Old Republic while taking elements from it. that is why the Gauntlets, Lightsaber, Helmet and Belt will be hidden in an junk pile within Dantioone.

There is a defunct lightsaber and the crystal will be found at the Naga Sadow's Tomb. And there will be a scene that you can set color for it. Each color will provide a different bonus for the Defunct Lightsaber. Both Purple and Repaired Lightabers will be for the Player to used.

 

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I do have the Class Tab in order to do the Name change the Jedi Sentinel to Jedi Shadow. I am wondering if I can add Non Force User Classes Like the Mandalorian Commando for Canderous and Mandalorian NPC.

And I would like to learn how to port Kotor 2 Head Models and items into Kotor 1.

Do I need TSL Patcher?

Force Specializations:

Jedi Battlemaster:

Function:

Team Buffer(abilities inspired by Kotor Campaign)

Juyo Lightsaber as an Optional preferred

 

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Guest Qui-Gon Glenn

Adding classes to K1, to me, seems a daunting task tbh.

I am pretty sure some of that stuff is hardcoded. I think the best you might be able to do is replace some of the existing classes, which of course will break some things.

As for porting items, if you search this forum, there are several modders that are making tutorials on how to port from k1 to tsl and vice versa. Mostly it is a renaming affair IIRC, using KotorMAX and/or MDLEdit. These are newer tools to this community, and I have yet to use them :embarrassed:

Regards hooded robes and such, I have seen recent releases of this type, and usually we are happy to allow our work to appear in the mods of others as long as proper credit is given :) However, check with 90SK or whichever other authors you want to include, individually, to get proper permission.

Well I want to develop a Script that Revan goes into the Cargo Hold of the Ebon Hawk, mediation to himself about his place after the Revelation Scene. During this scene, he gains a New Jedi Class: Jedi Shadow.

Writing the script, building the cutscene - fairly easy to do, although inserting it into the existing game will take a little cleverness.

Adding the class, I just don't know if that's possible. 

Veteran kin, what say you?

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If I was going to port Kotor 2 crystals and the Sith Assassin, How Would I do this as well?  

 

Well my idea(yes I am using inspiration from Sith Stalker mod that you were involved with Qui Gon Glenn) is to develop a Sith Assassin called Darth Zhorrid. Zhorrid is the Iconic Red Goggles Sith Assassin of Kotor 2. Zhorrid surprise the Player and have a quick duel that the player wins. Zhorrid will have in his inventory a Kotor 2 Sith Assassin Robes that makes the player look like Sith Assassin. A Sith Assassin's Helmet, Sith Assassin's stealth belt, Sith Assassin's combat gloves.  Sith Assassin's lightsaber with Stygium crystals

 

 

 

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