Sith Holocron 2,478 Posted September 14, 2018 I am making a request for a Jukebox to be added to cantinas that would allow the player to insert their own music - multiple tracks - so they can hear their own music choices play in those areas. I know you can just replace the music for those cantinas but not necessarily multiple tracks which would allow for some choice for the player. In addition - for the cantinas that feature bands - I'd like those bands to function in mostly the same way. This key difference would be that instead of using a jukebox dialogue, you'd essentially make your request for your song in a dialogue with a clickable band player. Finally: to have instructions in the read-me that make it simple to figure out how to both add the player's tracks of choice and also how to remove them. Songs would be provided by the player, of course. 2 Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted September 14, 2018 And you wouldn't even need to model the jukebox. The modder could export their favorite from the SWTOR files. Like this one? or this one? or this one? Or even this Rhythm Augmentation Droid! 1 Quote Share this post Link to post Share on other sites
JCarter426 1,214 Posted September 14, 2018 The music side of things sounds easy enough. I've attached sound objects and the scripts to play them. These are the game sound objects - UTS files - and not the actual music. You can put in whatever music you want to play, so long as the file name matches what's on the sound object. I've included support for up to ten tracks, named sh_juke00 through sh_juke09. Or you can change them to whatever you want if you edit the files. The scripts will stop all ten sound objects, then play the specified new track. That's assuming they're all spawned, however. I don't know if you can spawn a sound object through a script - the notes in NWScript don't say - so they might have to be added to the module. Anyone who wants to continue this will need to figure out how to spawn the sound objects, create a jukebox placeable, and make that placeable able to fire the scripts for each track through a dialogue or whatever. SH Jukebox.zip 1 2 Quote Share this post Link to post Share on other sites