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I've made a few new custom Mandalorian disguises, and now I'd like to use them to add some new Mandalorians to the camp on Dxun.

Can someone please give me a step-by-step tutorial on how to create new NPC's with these custom appearances, how to place them, and give them idle animations?

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On 7/17/2018 at 1:46 AM, SylvanLore said:

Can someone please give me a step-by-step tutorial on how to create new NPC's with these custom appearances, how to place them, and give them idle animations?

I believe this detailed tutorials by @DarthParametric pretty much covered the custom appearances section there. As for how to place nor giving them animations; so sorry I can't afford you any references. Hope you get the needed answers soon! :cheers:

 

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NPCs are defined by a creature template, a UTC. Their position/orientation is defined in the module's GIT file. Basic idle animations are controlled via the scripts defined in the UTC. For background NPCs that are just static/standing around, you should be able to duplicate an existing NPC in the module and edit their specific details like tag/resref, name, appearance, etc., then add the positional detail for the new creature in the GIT. If you want more advanced behaviour, like patrolling/wandering around, this is done via scripts and waypoints. Again, looking at how existing NPCs work will get you most of the way there. Once you have everything in place, you will need to package up a copy of the entire module with your additions as a MOD.

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