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CarthOnasty

Are Animations of .tgas Stored Elsewhere Other than in .txis?

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I've come across a .tga that is animated in a model (essentially increases and decreases in size to provide a glow-effect), though there is no associated .txi. Here's the file in question:

yk8WIWO.jpg

 

uPrZ72e.gif

 

This leads me to believe that the graphic is animated by the model, though the .tga looks like it's set up in frames. Is there a way I can check to see if this is the case in the model?

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The particle system doesn't care one whit about your TXIs. The data is on the model, as you suspected:

 

RqVp1Wz.png

 

The grid size determines how many animation frames there are and how they're organized. The one in your image is 2x2. It's the same way it would be in a TXI. If you just want to improve the texture resolution, then you don't need to do anything except keep your resolution a power of 2 and portion the frames the same way. All the game knows to do is halve it. If you want to add more animation frames, however, then you would need to edit the model. All this data is in on the OdysseyEmitter modifier.

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The particle system doesn't care one whit about your TXIs. The data is on the model, as you suspected:

 

The grid size determines how many animation frames there are and how they're organized. The one in your image is 2x2. It's the same way it would be in a TXI. If you just want to improve the texture resolution, then you don't need to do anything except keep your resolution a power of 2 and portion the frames the same way. All the game knows to do is halve it. If you want to add more animation frames, however, then you would need to edit the model. All this data is in on the OdysseyEmitter modifier.

 

You the best! Thanks for the in-depth info.

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