CarthOnasty 214 Posted March 26, 2018 I've come across a .tga that is animated in a model (essentially increases and decreases in size to provide a glow-effect), though there is no associated .txi. Here's the file in question: This leads me to believe that the graphic is animated by the model, though the .tga looks like it's set up in frames. Is there a way I can check to see if this is the case in the model? Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted March 26, 2018 The particle system doesn't care one whit about your TXIs. The data is on the model, as you suspected: The grid size determines how many animation frames there are and how they're organized. The one in your image is 2x2. It's the same way it would be in a TXI. If you just want to improve the texture resolution, then you don't need to do anything except keep your resolution a power of 2 and portion the frames the same way. All the game knows to do is halve it. If you want to add more animation frames, however, then you would need to edit the model. All this data is in on the OdysseyEmitter modifier. 3 Quote Share this post Link to post Share on other sites
CarthOnasty 214 Posted March 26, 2018 The particle system doesn't care one whit about your TXIs. The data is on the model, as you suspected: The grid size determines how many animation frames there are and how they're organized. The one in your image is 2x2. It's the same way it would be in a TXI. If you just want to improve the texture resolution, then you don't need to do anything except keep your resolution a power of 2 and portion the frames the same way. All the game knows to do is halve it. If you want to add more animation frames, however, then you would need to edit the model. All this data is in on the OdysseyEmitter modifier. You the best! Thanks for the in-depth info. Quote Share this post Link to post Share on other sites