HelloWeasel Posted September 21, 2017 Posted September 21, 2017 HelloEverybody, I have been trying to make minor edits to a selectable head in KotOR 1, but after decompiling with MDLOps, exporting in gmax/NWmax, and recompiling with MDLOps, the head goes full glitchy in game. This happens regardless of whether or not I made edits in gmax. I used this method to edit clothing items with success, but the heads seem to be more complicated. Does anybody know anything about this issue? Thanks for any help. Quote
HelloWeasel Posted September 22, 2017 Author Posted September 22, 2017 Awesome! Thanks! I got it working now. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.