HelloWeasel 16 Posted September 21, 2017 HelloEverybody, I have been trying to make minor edits to a selectable head in KotOR 1, but after decompiling with MDLOps, exporting in gmax/NWmax, and recompiling with MDLOps, the head goes full glitchy in game. This happens regardless of whether or not I made edits in gmax. I used this method to edit clothing items with success, but the heads seem to be more complicated. Does anybody know anything about this issue? Thanks for any help. Quote Share this post Link to post Share on other sites
DeadMan 103 Posted September 21, 2017 You need to use VP's HeadFixer. Quote Share this post Link to post Share on other sites
HelloWeasel 16 Posted September 22, 2017 Awesome! Thanks! I got it working now. Quote Share this post Link to post Share on other sites