Whyp Posted September 18, 2017 Posted September 18, 2017 I basically edited a PC head to use for an NPC (and companion)... I edited all textures I need, but I have NO idea how to make a new head (and keep the original head the same as it was). BTW, I used the PFHC07 head. Any help would be appreciated! Quote
DarthParametric Posted September 18, 2017 Posted September 18, 2017 A cursory glance suggests there is no specific tutorial for this in the tutorial section (which is kind of odd, given the entry-level nature of it). Browsing through the archive of LucasForums, even their tutorials for this were pretty lacking. A basic overview is as follows. Heads need custom entries in heads.2da and portraits.2da (for party member and player heads), and then need to be referenced in appearance.2da. If you want an additional player option, then new rows need to be added to appearance.2da for this. If you are reusing an existing head model then you will need to hex edit it and change the name to avoid clashes with the original. You should be able to follow the pattern of the vanilla 2DA entries to create your custom additions. For heads.2da, you specify the model name along with the Dark Side transition face textures (TSL's heads.2da also has provision for overriding the base face texture as well, which is handy). In much the same vein, portraits.2da specifies the base and DS portraits for your head. It is also the sole determinant of your player's sex, as far as I am aware. Lastly, appearance.2da specifies what body models your entity uses (as well as linking to the head ID). It requires 3 rows, for small, medium, and large body sizes (somewhat superfluous in TSL given everyone uses medium models). Typically you'd duplicate some existing entries and then just edit the appropriate values to change them to your unique ones. 3 Quote
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