CactusCole 2 Posted August 25, 2017 Should I place the files I modified (in this case some .utc files, some .ncs, and a .git) in a mod file or just the .git and put the rest in override? I tried putting all of them in a .mod file and putting it in the modules folder but the game wouldn't load it was stuck at 0%. Quote Share this post Link to post Share on other sites
LDR 234 Posted August 26, 2017 I generally pack everything together so as to not clutter up the override folder. Did you also pack the .git and the module.ifo with everything into the .mod file? Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted August 26, 2017 Depends on what the file is. I learned that files like let's say "g_sithtroop002.utc" are shared across modules so if you edited a file like that if you placed it in the override folder your change will appear everywhere a "g_sithtroop002.utc" is present and that can break the game. Quote Share this post Link to post Share on other sites
CactusCole 2 Posted August 26, 2017 I generally pack everything together so as to not clutter up the override folder. Did you also pack the .git and the module.ifo with everything into the .mod file? I packed the .git but not the .ifo. Is that why it doesn't work? Do I always need to pack the.ifo in there? Quote Share this post Link to post Share on other sites
CactusCole 2 Posted August 26, 2017 Still doesn't work, the loading bar gets stuck at 20%. Here's what I did exactly: 1. open ERF/MOD builder 2. set output file name to end_m01aa.mod 3. set output file type to MOD 4. Click add files and add 3 .utc, 3 .ncs, 1 .git, and 1 .ifo files 5. Press Build 6. Put the file into the modules folder What am I doing wrong? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted August 26, 2017 AFAIK the .mod needs to include all the files that are present in the two coresponding .rim files (in your case end_m01aa.rim and end_m01aa_s.rim). So what I usually do is to extract both .rim files into one folder, then I do what you describe in steps 1 to 3, followed by adding the vanilla files. Afterwards I add the modified files and use them to replace the files already there. Quote Share this post Link to post Share on other sites
N-DReW25 1,320 Posted August 26, 2017 Are you using ErfEdit to compile your mod .files? I had a similar issue with crashing when I used ErfEdit. Quote Share this post Link to post Share on other sites
LDR 234 Posted August 26, 2017 You're forgetting the .are file. But essentially do what Kex said and you should be fine. Quote Share this post Link to post Share on other sites
CactusCole 2 Posted August 26, 2017 Finally got it to work I did exactly what Kexikus told me. For some reason though, using "extract for module editing" doesn't work and you have to extract both .rim files using "extract entire RIM file" Quote Share this post Link to post Share on other sites
Kexikus 994 Posted August 28, 2017 Finally got it to work I did exactly what Kexikus told me. For some reason though, using "extract for module editing" doesn't work and you have to extract both .rim files using "extract entire RIM file" That's what I use as well to extract them. And I'm glad to hear that it's working now Quote Share this post Link to post Share on other sites