Aaronstar 0 Posted January 16, 2017 when you open a door, is its state saved in the save game file? if so, where? also, how hard would it be to find a specific doors variable with a save editor and open it? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted January 16, 2017 You are correct that the door's state is saved in the savegame. However, it is more in the realm of level-editing than save-editing, so you'll need ERF Edit and K-GFF. You'd open the SAVEGAME.sav in ERF Edit, extract the level's .sav file from the SAVEGAME.sav, then close ERF Edit and open the level's .sav file in ERF Edit. Extract the .are, .ifo, and .git file. In either the .are or .ifo, there is a PlayersList or something like that that will have one struct containing your PC's info. Of importance would be the XYZ coordinates. After we have those and they're written down somewhere, we can go looking through the .git file. When you open the .git file, I recommend clicking on a branch and then hitting the [ key to collapse everything. From there, open the DoorsList and look through the structs until you find one whose coordinates are close to your own, assuming you saved right next to the door in question. When you find the door, I'm blanking on what exactly needs editing, but I think AnimationState should be 0 for closed. Might also need to re-lock it by setting Locked to 1. After all that, click on a different branch, save the .git file, put it back into the .sav file for the level, then put the level's .sav back into SAVEGAME.sav. If you need help, just ask. Quote Share this post Link to post Share on other sites
Aaronstar 0 Posted January 16, 2017 im mostly asking so i can look in atrises room and the taris sub level without tslrcm also, all i have is kse, what are these other editers? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted January 16, 2017 You could also just install a cheat armband like this one that allows you to open doors. That's probably easier than what Fair Strides explained^^ Quote Share this post Link to post Share on other sites
Aaronstar 0 Posted January 16, 2017 thanks, is this able to open doors that can never be opened by default because of unfinished game design? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted January 16, 2017 It should be able to do that if they are actual doors. But if they're not you won't be able to open them with savegame editing either. Quote Share this post Link to post Share on other sites
Aaronstar 0 Posted January 17, 2017 i cannot seem to install that mod, it always defaults to my knights 1 install and there is no option to change it Quote Share this post Link to post Share on other sites