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Guest Bob Ta'aar

modders question: how does the TSLRCM-installer work?

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Guest Bob Ta'aar

Well, in order to make mods compatible with TSLRCM it would be very helpful to know, what exactly the TSLRCM-installer all adds and changes.

The files that are in the Override-folder after the installation are obvious. But what about other files? For example modules (of which modules can I have a changed-from-vanilla version in a mod without loosing TSLRCM-content or even braking the game, of which ones can I not)?

 

Is it an exe to make the installation easier, or does it some more serious changes than 'normal' mods?

 

I hope this is not a big secret that nobody on the outside is supposed to know ;)! Thanks anyways!

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The best way to see what files are installed by TSLRCM installer is to create new, empty folder and install TSLRCM into that folder (did it make sense?) - it won't work (obviously), but you'll be able to see what files were installed.

 

There are too-many-files-to-list installed into override folder. Some are installed into MODULES - they can be easily found, as TSLRCM-modified files use .mod extension, instead of rim/erf as vanilla game does (with the exception of 401DXN and 701KOR - unaltered versions of those files are copied into "backup" folder, created during installation). And then there is dialog.tlk for English version, and some files in LIPS folder, although I don't remember which ones and I'm too lazy to check it out at the moment.

 

Exe was used to make installation easier, for one, and also because it allows to make few separate "versions" to install, depending on language version, which wouldn't be possible (right?) with TSLPatcher. And because it's cooler, too ;)

 

Feel free to ask if it's not detailed enough of if you've got some other questions about installation process, it's no big secret.

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Guest Bob Ta'aar

ah thanks, nah, that's totally clear. I'd never gotten the idea of just installing it into a empty folder :(!

 

and yes, you can make a choice of different installations with the TSLPatcher too (although I never done it before, but I've installed mods that do).

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It's really hard to tell exactly what we modified though, since not ALL files inside the .MOD files are modified, just most of them.

And of course the extremity of changes fluctuates heavily...

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Guest Bob Ta'aar

no problem. it's just nice to know, what modules and scripts can be used to add additional content and which are already used by TSLRCM (and would need additional work for a compatibility-patch henceforth :().

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