N-DReW25 1,338 Posted September 1, 2016 In Kotor Tool if I were to open a Module in Kotor 1 the options I would have available are Character, Doors, items, merchant, placeables, sound, triggers, waypoints, dialogue, paths and scripts. If I were to open a Module in Kotor 2 I will get Character, Doors, items, merchant, placeables, sound, triggers, waypoints, paths and scripts. So my question is how do I mod Kotor 2 Dialogues because I currently don't have access to none of them. Quote Share this post Link to post Share on other sites
Revanator 60 Posted September 1, 2016 ERFs<Modules<[module name]_DLG.modYou can't edit them in KotOR Tool though, you'll need a separate DLG Editor (it can be found in the downloads section of this site). Quote Share this post Link to post Share on other sites
N-DReW25 1,338 Posted September 1, 2016 ERFs<Modules<[module name]_DLG.mod You can't edit them in KotOR Tool though, you'll need a separate DLG Editor (it can be found in the downloads section of this site). Thanks alot Quote Share this post Link to post Share on other sites