DarthRevan101 104 Posted December 24, 2015 I'm slowly but surely (kind of) working my way through making a recruitment mod, which has honestly not been too difficult with the tutorials available. I have a few questions though: - About the conditional script for the NPC my character replaces being in the party, I'm assuming I'd have to change it a bit because the character will speak the original characters lines since they've got the same tag. One way I thought of doing this was editing the script to check for the class of the NPC as well, but I'm wondering if there's another way of doing this. - My character replaces T3-M4, who (when it's finished) you will be able to buy back. It's not a massive problem, I'd just like to know if I should make a new utc. for the T3 which will be in the module where you buy/sell it. - Lastly, the portrait I'm temporarily using for my character often becomes distorted and turns black and white: what causes this? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted December 24, 2015 1. You could indeed check for the class, but only if the class is not the same as T3-M4's. 2. Assuming you recruit T3-M4, find the new recruit, leave T3-M4, and then come back to the same level later on, then you should be fine with not having to replace T3-M4 with a new .utc file. The game should save T3-M4 into the level itself. 3. Besides sizing issues, I'm not sure what could cause this... Quote Share this post Link to post Share on other sites