Kainzorus Prime 205 Posted July 10, 2015 As it says in the title, is it possible to make these three fully use the forward casting animation instead of upwards one? I should clarify that it's easy to force the game to use the animation itself through spells.2da editing. HOWEVER, even with all the relevant entries copied from, say force lightning, the beams still appear from midair above the PC's head, instead of casting from the hand. If anyone knows how to tweak this, let me know. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted July 11, 2015 You can try changing the node the effect is at by editing the k_inc_force.nss: // This is the one used by the Death Field // You can change this to a different node like the ones below: // NOTE: BODY_NODE_HAND should be used to attach to the 'handconjure' node.int BODY_NODE_HAND = 0;int BODY_NODE_CHEST = 1;int BODY_NODE_HEAD = 2;// NOTE: BODY_NODE_HAND_* should be used to attach specifically to either the left or right hand. The// nodes used with be 'lhand' and 'rhand'.int BODY_NODE_HAND_LEFT = 3;int BODY_NODE_HAND_RIGHT = 4; effect eBeam = EffectBeam(VFX_BEAM_DEATH_FIELD_TENTACLE, OBJECT_SELF, BODY_NODE_HEAD); Quote Share this post Link to post Share on other sites