attendb 0 Posted June 26, 2015 Hi all, A quick search on this yielded nothing: Does anyone know where the scripts that govern the interaction for force jump are? The entry in spells.2da points to k_sp1_generic, but theres nothing forcejump-related in k_inc_force. Quick note: Deleting the force jump entries in spells.2da doesn't change the behaviour in-game at all, and deleting the force jump entries in feat.2da affect the feat tree, but the actual actions of the character remains unaffected. I'm guessing it's a check somewhere that is done upon a normal attack (if target is at least certain distance away, has the feat blah blah), but I can't seem to find this anywhere. Quote Share this post Link to post Share on other sites
uwadmin12 28 Posted August 8, 2019 Pretty sure it's hard-coded into the game engine and that the script is not available to public. The feat is just a flag that the engine checks while performs a regular attack. Some functions related to force jump are exposed in K1 nonetheless, VFX_IMP_FORCE_JUMP_ADVANCED, EFFECT_TYPE_FORCEJUMP, and effect EffectForceJump(object oTarget, int nAdvanced = 0); for visual effect. I'm currently investigating their use in scripts. Not sure it will go anywhere though given that little information is available. Quote Share this post Link to post Share on other sites