Quorwyf 0 Posted June 5, 2015 When I talk to HK-47 about the sonic sensor, I get a journal entry that has the name of a force power from a mod. I have tried this on two different builds, one with HLFP 2.1, the other with HLFP 2.1, Full Force, and Force Zeal. Both times I had the same issue but a different power was listed as the journal entry. I've already removed both builds and i'm currently rebuilding my override. Is there a compatibility issue with force power mods and M4-78 or is there something I should be looking for when i'm installing mods? The force power mods I used were HLFP http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;43066 http://knightsoftheoldrepublic.filefront.com/file/High_Level_Force_Powers;67156 Full Force Mod http://knightsoftheoldrepublic.filefront.com/file/Full_Force_Mod;105957 Force Zeal http://www.algonet.se/~stoffe/forcezeal_v2.rar Quote Share this post Link to post Share on other sites
Malkior 476 Posted June 5, 2015 Which other mods are you using? I have the High Level Force Powers mod (Not 100% sure about Full Force) but I also have Tomb of Nagzath N' Dul with the compatibility patch (which also edits journal entries) I have been having similar issues where Critical Strike has basically some of the dialogue from the Droid Factory quest. Quote Share this post Link to post Share on other sites
Quorwyf 0 Posted June 5, 2015 Azgath N'Dul's Tomb and patch http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Extended Enclave 2.2 http://deadlystream.com/forum/files/file/428-extended-enclave-tslrcm-add-on/ Handmaiden 4 Females http://deadlystream.com/forum/files/file/226-handmaiden-4-females-disciple-4-males-for-tslrcm-183/ Hide Weapons In Animations http://knightsoftheoldrepublic.filefront.com/file/Hide_Weapons_In_Animations;67468 Jedi Temple, Expansion, & Compatibility http://knightsoftheoldrepublic.filefront.com/file/Coruscant_Jedi_Temple;76316 http://knightsoftheoldrepublic.filefront.com/file/Jedi_Temple_Expansion;97510 http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/ Kreia to Dxun Tomb & Atton to Onderon http://deadlystream.com/forum/files/file/201-kreia-to-dxun-tomb-atton-to-onderon/ New Bounty Hunters on Onderon http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ Unofficial TSLRCM Tweak Pack 1.2 http://deadlystream.com/forum/files/file/296-unofficial-tslrcm-tweak-pack/ Remote Unlimited (1.1) http://knightsoftheoldrepublic.filefront.com/file/Remote_Unlimited;74664 Saber&Melee Weapon Sound Mod http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/sabermelee-weapon-sound-mod I think the only things that edit global.jrl after M4 are N'Dul's Tomb and the unofficial tweak pack. I used all but the Jorran part of the tweak pack. Left off the TGA/ut* only mods forgot to mention Light/Darkside Meditation before Prestige Classing http://www.algonet.se/~stoffe/meditation.rar Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 5, 2015 As always, install TSLRCM first, then other mods... make sure they don't override stuff unless you really trust them. In this case the dialog.tlk. Quote Share this post Link to post Share on other sites
Quorwyf 0 Posted June 6, 2015 I always do RCM then M4-78. After that the unofficial RCM tweak stuff, then skins, then things that change 2das that are marked as compatible here like the ultimate balancing mod. After that I do individual patcher mods. Ultimate balancing mod overrides the dialog.tlk buts it shows as RCM compatible. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 6, 2015 Well, it appears not to be then, do you still have TSLRCM's .tlk backed up? Quote Share this post Link to post Share on other sites
Quorwyf 0 Posted June 6, 2015 I do, but a lot of the mods I install after UBM modify the .tlk so i'm in the middle of rebuilding without swapping the dialog files. Do you know if Azgath N'Dul's Tomb is M4-78 compatible? Or does it need to be avoided? Updated posted 06 June 2015 - 07:13 PM After I finished rebuilding my override I copied the global.jrl and dialog.tlk over to an older build and tried talking to HK again. The journal now properly displays "Finding the HK Factory" and the journal entry appears to be correct. The only change I made aside from dropping the UBM .tlk was to change to installing Azgath's Tomb as my last step. I checked with InSidious about Azgath's Tomb compatibility, he does not know if it works w/ M4-78 as he does not install that part. Quote Share this post Link to post Share on other sites
Malkior 476 Posted June 6, 2015 Which mods did you install before the tomb specifically? I have a lot of the same mods as you, and I got a similar text error. Quote Share this post Link to post Share on other sites
Quorwyf 0 Posted June 7, 2015 Before these I did a number of skin and sound mods that only made appearance.2da changes if they altered existing files, aside from Peragus Tweak. After those, and this should be roughly in order listed: UBM, Character Generation - K1 Style, Droid Enhancement, Fast Npc Exp, Feats Tweak, Pathfinderesque Progression, Force Zeal, Full Force Mod, HLFP, Modified AI, Force Meditation, Bao-Dur's Charged Armor, Combat-Suit-Revisited-4-3, Darksword by Darth InSidious, Deadman Quarterstaff replacement, Extended Enclave 2.2, Force powers with Armors, Handmaiden 4 Females - Disciple 4 Males for TSLRCM 1.8.3, Saber&Melee Weapon Sound Mod, Jedi Temple, Jedi Temple Compatibility, Jedi Temple expansion, Kreia to Dxun Tomb & Atton to Onderon, Onderon Bounty Hunters, Onderon Palace Expanded, RedHawke TSL Armor Pack, Remote unlimited, TSL Hak Pad, TSL Multi-Stim, Vao Armband Drop, TSLGalaxyMapFix, dd_357mag, first national bank of coruscant, force implant, items pack final, jedi robe stat boost, Kill The Ithorian 1.1, Kinrath Egg Bash Crystal Drop V0.9, MG K1 gun models, MG Law Enforcement blasters, Onderon Museum Upgrade, Remove Force Alignment Restriction - Robes, RH Correction Armband, RH PC Beginning Items 1, RH PrCl Bonus 1, Thorium Charge mod, Survival items, Upgrade Kit (HK-51), Workbench Overhaul, Azgath's Tomb To clarify, I was still following the install order I mentioned above. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted June 22, 2015 I *think* his Tomb should work fine with M4-78EP, provided it doesn't touch the actual academy (702KOR). Quote Share this post Link to post Share on other sites