Jorak Uln 458 Posted May 16, 2015 I experienced a bug today, when i used a retexture of Taris LTS_Pwall01i. Its the white texture used in Taris Upper cantina on the walls. The CTD only appeared when i used a custom Cubemap via txi. Without it the game runs normal. If you look at the vanilla texture, its very reflective, so i guess there is a Vanilla Cubemap involved that conflicts with the custom one... Id really like to use custom Cubemaps, so im glad for any help! Screenshot (once i turn to the right -> CTD) Bug Report (only in German, sorry) Problemereignisname: APPCRASH Anwendungsname: swkotor.exe Anwendungsversion: 1.0.3.0 Anwendungszeitstempel: 00000000 Fehlermodulname: nvoglv32.DLL Fehlermodulversion: 9.18.13.4709 Fehlermodulzeitstempel: 548be1bf Ausnahmecode: c0000005 Ausnahmeoffset: 00916793 Betriebsystemversion: 6.1.7601.2.1.0.256.1 Gebietsschema-ID: 1031 Zusatzinformation 1: be9b Zusatzinformation 2: be9bf493184e8a1cc6dbc11c84c53984 Zusatzinformation 3: a099 Zusatzinformation 4: a0997196efb56d84f9f4ce5a43974546 Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted May 16, 2015 I experienced a bug today, when i used a retexture of Taris LTS_Pwall01i. Its the white texture used in Taris Upper cantina on the walls. The CTD only appeared when i used a custom Cubemap via txi. Without it the game runs normal. If you look at the vanilla texture, its very reflective, so i guess there is a Vanilla Cubemap involved that conflicts with the custom one... Id really like to use custom Cubemaps, so im glad for any help! Screenshot (once i turn to the right -> CTD) KotOR0000s_1.jpg Bug Report (only in German, sorry) Problemereignisname: APPCRASH Anwendungsname: swkotor.exe Anwendungsversion: 1.0.3.0 Anwendungszeitstempel: 00000000 Fehlermodulname: nvoglv32.DLL Fehlermodulversion: 9.18.13.4709 Fehlermodulzeitstempel: 548be1bf Ausnahmecode: c0000005 Ausnahmeoffset: 00916793 Betriebsystemversion: 6.1.7601.2.1.0.256.1 Gebietsschema-ID: 1031 Zusatzinformation 1: be9b Zusatzinformation 2: be9bf493184e8a1cc6dbc11c84c53984 Zusatzinformation 3: a099 Zusatzinformation 4: a0997196efb56d84f9f4ce5a43974546 Well, what was the .txi info on the texture, and was there a .txi for the cubemap? Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted May 16, 2015 I used Sapiens Cubemap pack with a custom CM_baremetal. There are txi for each Cubemaps with the following content: cube 1 In my LTS_Pwall01i.txi i added following line: envmaptexture CM_baremetal When i now look at the info in Kotor Tool there are these two lines: bumpyshinytexture CM_m02aa bumpmaptexture LTS_Bwall04B (i used plenty of Cubemaps for other textures and so far there hasnt been an error) Quote Share this post Link to post Share on other sites
Jorak Uln 458 Posted May 17, 2015 I uploaded the files if you guys want to run some tests. Even if the texture is used in various areas of upper city and lower cantina, CTD only happens at the hutt and the dancing girls of Upper Cantina. Just drop into Override: http://www.filedropper.com/cmbaremetal http://www.filedropper.com/cmbaremetal_1 http://www.filedropper.com/ltspwall01i http://www.filedropper.com/ltspwall01i_1 Quote Share this post Link to post Share on other sites