Hassat Hunter 571 Posted September 16, 2010 Probably going to be 1.7 compatible right away . Quote Share this post Link to post Share on other sites
Knuckles128 10 Posted September 16, 2010 Great! Considering that 1.7 will fix the problems with the Red Eclipse on Nar Shadda and the HK-47 factory quest, I can wait a little longer for it. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted September 16, 2010 Hum, I played 1.6a and had no Eclipse problem so far... Quote Share this post Link to post Share on other sites
LzyRob3 10 Posted September 18, 2010 (edited) Hmm, heard about this project from another forum I go to. I read what changes there are in 1.61a just from 1.5 and just from that it looks like you guys have done a tremendous amount of work. Thanks for releasing this. Anyway, on topic. I just did a fresh install of KOTOR2 and am only using your guys' restored content with no other mods. So if I encounter anything I'll be sure to let you all know (if you are still looking for bugs and whatnot) *edit* Ugh, two bugs so far that prohibit me from advancing, both are the same type of problem though, so idk... First one is when you are outside of Peragus in the space suit. Once you talk to Atton, the ship with the main antagonist (Spoilers I guess so I wont put his name) is supposed to show up via cutscene, 3 restarts and every time my game would lock up as the cutscene is supposed to start. Second one is the same thing. It's the cutscene after boarding the Ebon Hawk for the first time and the PC asks Kreia what happened to her hand, as soon as that dialogue is over, it looks like another cutscene is coming, but it freezes. I tried disabling movies via .ini file, but that didn't help. I had to uninstall the mod to progress past my first problem. So I'm guessing I'm going to have to do it again.... But since I'm leaving Peragus I hope my save is still able to work (I read in the readme that it might not work after leaving the area) /shrug Other than that it is working great so far. All of the other cutscenes worked just fine. Edited September 18, 2010 by LzyRob3 Quote Share this post Link to post Share on other sites
eXistenZe 10 Posted September 20, 2010 Hi there... I would like to test the compatility patch for 1.6 and usm... Quote Share this post Link to post Share on other sites
Guest DoGoD Posted September 26, 2010 Can anyone shed light of the status of this? Will there be a "finalized" version for 1.6? Or has it just been put on hold until after 1.7 is released? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted September 26, 2010 Or has it just been put on hold until after 1.7 is released? From what I can tell, pretty much. Shouldn't take *too* long... Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted September 27, 2010 It's not on hold it's just being held up do to my lack of personal time to work on it. It only "needs" a few fixes added then it will be released,as soon as a finish up something else(TSLRCM related) I need to get done I'll get it together. Quote Share this post Link to post Share on other sites
Guest Free Posted October 4, 2010 I just installed TSLRCM 1.6 and was searching for USM patch when i came across this thread. I was really eager to start playing it but I guess i'll have to wait. Unless its not too late to get in on the Beta testing? Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted October 4, 2010 If at all possible, I will try and get the fixes done that need to be added and "try" to get it out this weekend. Not sure what the deal is with it messing up the 907mal cutscenes but the temp workaround will be not to give Sion & Kreia there custom USM saber's for those scene. It won't hurt a thing they just will be holding standard game sabers. Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 5, 2010 As it said it was compatible with TSLRCM 1.6 I have installed the Nar Shaddaa hidden complex mod v1.5. On Nar Shaddaa it worked fine. Now, I have encountered two possible snags: As for the fuel for Telos, Captain Grenn has again (as it was in the original game) no question after the Vogga-quest has been completed. And HK47 does not know that the HK-Factory is on Telos, even though the journal has the entry that back on the Eben Hawk he would know that (after encountering treee groups of HK50s). In my previous play-throughs (without this hidden complex mod) the fuel quest could be completed and HK47 knew the location of the HK-Factory. Is this a possible conflict? Do I have to uninstall the hidden complex mod? Quote Share this post Link to post Share on other sites
Snipea 10 Posted October 6, 2010 Don't know if this helps you Ajunta, but I don't have the hidden complex installed, just USM, 1.6 and the unrestored content mod and I didn't get the Grenn question after I completed the Vonga quest nor did I get a update about HK-47 knowing about the factory. I rebuilt HK-47 after my first stop finding "Lost Jedi" before I departed the planet and granted I didn't have him in my party each time I encountered the 50s, but he's just as clueless about the location as the when I rebuilt him. the unrestored content mod has worked fine with 1.6 up until Malachor V, I'm having the same problem alot of other people are (black screen after the Hawk crashes). So like everyone else I'm just waiting. Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 6, 2010 Snipea: If you have the same problems without the hidden complex mod it has to be something else. And that is really strange because it worked wonderfully in my previous play-throughs. Could it perhaps be linked to the gender of the exile? I had both times a female, now I'm playing a male. What gender is your exile? Quote Share this post Link to post Share on other sites
Snipea 10 Posted October 6, 2010 Ajunta: Male, I'm not too big playing female characters but I was going to on my next playthrough to see the different stuff that gets offered for female versus male. It must be something else, hope this helps. Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 6, 2010 Well, it would certainly be interesting to know whether your next playthrough with a female exile will yield a different result. Let me know, please! Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted October 10, 2010 OK the "new" USM_TSLRCM patch is now up in the downloads section,it is compatible with 1.6(a) and will be fine with 1.7 . Due to lack of time on my part for now in the Malachor cutscenes with Sion and Kreia will just have default game sabers so it should stop the issue with those scenes crashing the game. Just be sure to follow the readme instructions. Quote Share this post Link to post Share on other sites
Guest Dingus Posted October 12, 2010 i have 1365 wornings when instal patch they say, what file name (name of file) already exist in override folder what i doing wrong, or it is normal? Quote Share this post Link to post Share on other sites
kallas_br 13 Posted October 12, 2010 ok i istal the new usm patch but the cutscenes with Sion and Kreia still crash (black screen) i'm remove the game and make a fresh install but still have the problen Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 13, 2010 Are the following 2 files in override or not? * krecut1.dlg * 904sion.dlg Quote Share this post Link to post Share on other sites
fitscotgaymer 10 Posted October 13, 2010 I am having a problem too... Basically some of the USM sabers, crystals, etc arent installing right. Like the Rocarian Saber Crystals. They appear in game as armor. Its really odd. Quote Share this post Link to post Share on other sites
DoctorDee 10 Posted October 13, 2010 Are the following 2 files in override or not?* krecut1.dlg * 904sion.dlg Should they? Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted October 13, 2010 Should they? Not for the newest USM patch,due to the conflicts for 907MAL I removed all files the effect that area,but if you installed the patch over an already installed version of the patch then the conflict will still be there. Just delete those 2 files and make sure there isn't a k_907mal_enter.ncs in there(your override folder) either. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 13, 2010 Well, from my experiments NOT having them in Override causes the black screen, so... Quote Share this post Link to post Share on other sites
DoctorDee 10 Posted October 13, 2010 Not for the newest USM patch,due to the conflicts for 907MAL I removed all files the effect that area,but if you installed the patch over an already installed version of the patch then the conflict will still be there. Just delete those 2 files and make sure there isn't a k_907mal_enter.ncs in there(your override folder) either. I don't have a "k_907mal_enter.ncs" file, but perhaps it's the same as "oldk_907_enter.ncs"? Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted October 14, 2010 I don't have a "k_907mal_enter.ncs" file, but perhaps it's the same as "oldk_907_enter.ncs"? The "oldk_907_enter.ncs" won't be a problem there's nothing to trigger that file. (It will be ignored) Quote Share this post Link to post Share on other sites