cabal 0 Posted February 26, 2014 Please forgive me if this has been asked before, but a Google search didn't seem to return anything. Would it be possible to give Kreia the Malak/Nihilus one-handed combat animations so that she doesn't keep trying to hold the lightsaber with a hand that doesn't exist? If it is possible, how would I go about doing it? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 26, 2014 Please forgive me if this has been asked before, but a Google search didn't seem to return anything. Would it be possible to give Kreia the Malak/Nihilus one-handed combat animations so that she doesn't keep trying to hold the lightsaber with a hand that doesn't exist? If it is possible, how would I go about doing it? You'd need to decompile the model and mess around a little bit in GMax or 3DSMax. I can't really help in that department, sorry. Also, I like your signature. It really was a good book, wasn't it? Quote Share this post Link to post Share on other sites
cabal 0 Posted February 27, 2014 You'd need to decompile the model and mess around a little bit in GMax or 3DSMax. I can't really help in that department, sorry. I already have MDLOps and GMax, so I just need to find a tutorial and hope that swapping the animations doesn't stretch her out to kingsize, then? Sounds good. Also, I like your signature. It really was a good book, wasn't it? Thanks. I didn't actually read the book, but I have the movie and it certainly is good. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted February 27, 2014 I already have MDLOps and GMax, so I just need to find a tutorial and hope that swapping the animations doesn't stretch her out to kingsize, then? Sounds good. Thanks. I didn't actually read the book, but I have the movie and it certainly is good. http://www.lucasforums.com/showthread.php?t=201655 Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 7, 2014 If this can get made, I would love you. I've been bugged by this for ages. The thing is though, you'll have to apply it to every single handless Kreia model TSLRCM uses. Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted April 8, 2014 If this can get made, I would love you. I've been bugged by this for ages. The thing is though, you'll have to apply it to every single handless Kreia model TSLRCM uses. Well...If I were to make a copy of Kreia's super model and edit the animations in that, then I could just recompile the model against that one super model... I've been considering this since I have plans for a K1 NPC with nothing on the left arm below her elbow; Kreia will be good practice. If I do this, I can't guarantee anything... 1 Quote Share this post Link to post Share on other sites
Darth Hayze 19 Posted April 8, 2014 Well...If I were to make a copy of Kreia's super model and edit the animations in that, then I could just recompile the model against that one super model... I've been considering this since I have plans for a K1 NPC with nothing on the left arm below her elbow; Kreia will be good practice. If I do this, I can't guarantee anything... Everyone can use practice... Quote Share this post Link to post Share on other sites