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Different Animations for Kreia?

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Please forgive me if this has been asked before, but a Google search didn't seem to return anything. Would it be possible to give Kreia the Malak/Nihilus one-handed combat animations so that she doesn't keep trying to hold the lightsaber with a hand that doesn't exist? If it is possible, how would I go about doing it?

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Please forgive me if this has been asked before, but a Google search didn't seem to return anything. Would it be possible to give Kreia the Malak/Nihilus one-handed combat animations so that she doesn't keep trying to hold the lightsaber with a hand that doesn't exist? If it is possible, how would I go about doing it?

 

You'd need to decompile the model and mess around a little bit in GMax or 3DSMax.

 

I can't really help in that department, sorry.

 

Also, I like your signature. It really was a good book, wasn't it?:D

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You'd need to decompile the model and mess around a little bit in GMax or 3DSMax.

 

I can't really help in that department, sorry.

 

I already have MDLOps and GMax, so I just need to find a tutorial and hope that swapping the animations doesn't stretch her out to kingsize, then? Sounds good.

 

 

Also, I like your signature. It really was a good book, wasn't it? :D

 

Thanks. I didn't actually read the book, but I have the movie and it certainly is good.

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I already have MDLOps and GMax, so I just need to find a tutorial and hope that swapping the animations doesn't stretch her out to kingsize, then? Sounds good.

 

 

 

Thanks. I didn't actually read the book, but I have the movie and it certainly is good.

 

http://www.lucasforums.com/showthread.php?t=201655

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If this can get made, I would love you. I've been bugged by this for ages. The thing is though, you'll have to apply it to every single handless Kreia model TSLRCM uses.

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If this can get made, I would love you. I've been bugged by this for ages. The thing is though, you'll have to apply it to every single handless Kreia model TSLRCM uses.

Well...If I were to make a copy of Kreia's super model and edit the animations in that, then I could just recompile the model against that one super model...

 

I've been considering this since I have plans for a K1 NPC with nothing on the left arm below her elbow; Kreia will be good practice. If I do this, I can't guarantee anything...

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Well...If I were to make a copy of Kreia's super model and edit the animations in that, then I could just recompile the model against that one super model...

 

I've been considering this since I have plans for a K1 NPC with nothing on the left arm below her elbow; Kreia will be good practice. If I do this, I can't guarantee anything...

Everyone can use practice...

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