Guest DentonClone Posted October 24, 2010 Hello! I'm wondering what mods the forumites 'round here like to use in conjunction with the Restored Content Mod. There's so much out there and so tiring to wade through 'em all to find that one gem, I thought I'd ask the fans who've already done it. I've got a personal policy of using mods that compliment and enhance the developer's vision of the game (which is why I love restored content and unofficial patches), so knowing some of y'all's favorites would really be of interest to me. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted October 24, 2010 (edited) I use: - Aurora's Rebalance, the one that used to be available on the old Gizka site, that among other things brings the attack bonus back to what it used to be like in Kotor 1 (except I don't use its modification of the exp gained because it leads to your NPC followers having more xp than you). - Improved AI, so for instance Hanharr will use his wookie rage against me - Movie Style DS Transitions, because IMO the cracked skin is just stupid - Workbench Crystal Attunement (available from the Download section here) - I used to use VP's Peragus tweak, but apparently that's not compatible with 1.7 even though it was with 1.6, if I understand right (fail!). Edited October 25, 2010 by Markus Ramikin Quote Share this post Link to post Share on other sites
Guest DH-010 Posted October 24, 2010 (..)- I used to use VP's Peragus tweak, but apparently that's not compatible with 1.7 even though it was with 1.6, if I understand right (fail!). Why wouldn't this be? Isn't it all just textures and stuff? I know Ulic's Peragus mod isn't compatible anymore... Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 24, 2010 - I used to use VP's Peragus tweak, but apparently that's not compatible with 1.7 even though it was with 1.6, if I understand right (fail!). It's true, sadly. Hopefully the next version will be compatible... Actually, it will be compatible. It's just a matter of when I finish it. Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted October 24, 2010 Great! Since it seems TSLRCM started fixing things in those modules too, I am guessing it will have to be integrated? Quote Share this post Link to post Share on other sites
Mandalore 61 Posted October 25, 2010 I use: Kreia Green fix, available here Workbench Crystal Attunement A few things I made myself (when you first enter the Ebon Hawk, you get all the HK parts, Sonic Disruptor, Droid Assassination Module and a silver lightsaber. I'm also making a small mod that has a Twi'Lek on Peragus try to salvage your ship when you enter, but it's not yet finished) Quote Share this post Link to post Share on other sites
Guest bendarby24 Posted October 25, 2010 I use: Kreia Green fix bao_dur_shader_fix sions_arrival_fix_2_0 telos_crash_movie_fix TSL_Achilles Game Balance Mod tsljeditemple vp_HandsisterFix PA_K2_Crazy_Dustil (it restorces dustil in the game in the tomb on korban) th_tslffmpack1_0 and other littal stuff like armer and reskins. Quote Share this post Link to post Share on other sites
Guest Darth Paulus Posted October 25, 2010 VarsityPuppet> Oh, right... :-) BTW, is Kreia Green Fix still compatible with TSLRCM 1.7? Apart from TSLRCM I use: Hi-res music and sound patches Telos shuttle crash cutscene fix Remote tells influence Goto's yacht window upgrade Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 25, 2010 BTW, is Kreia Green Fix still compatible with TSLRCM 1.7? Yep. Unless Stoney decided to include it in 1.7, which wouldn't make it incompatible really, just redundant. Quote Share this post Link to post Share on other sites