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Posted

So many of us are familiar with this bug in Kotor 2: when breaking down items from a workbench, instead of the workbench user's Repair skill being used to determine the component value of the items, the main character's Repair skill is used.

 

I recall hearing that this bug was fixed. That doesn't surprise me since I was pretty close to a solution myself. But if anyone has it, I'd like to look at the source code for it. I want to be able to stack this fix with some workbench modifications of my own.

 

Thank you.

Posted

// k_workbench_bdm
//
// Through Bao-Dur, the player can break down and create items.
// After Mira has been found, the player can make rockets, too
//
// KDS, 08/15/04


#include "k_inc_debug"
#include "k_inc_utility"

void main()
{
    ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE, "itemcreatemira");
}
and

// k_workbench_bd
//
// Through Bao-Dur, the player can break down and create items.
//
// KDS, 08/15/04


#include "k_inc_debug"
#include "k_inc_utility"

void main()
{
    ShowUpgradeScreen(OBJECT_INVALID, GetLastUsedBy( ), FALSE, TRUE);
}
(simply use De-NCS loose on the scripts)
Posted

Thanks. So if I'm reading this correctly, all that needed to be done was to change GetFirstPC() to GetLastUsedBy() in the second argument.

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