ExMachina 10 Posted October 9, 2010 (edited) First of all, here is the list of mods I've been using: Achilles Game Balance Mod Achilles Less Annoying Workbenches Achilles Mira Makeover Achilles Peragus Mining Shield Fix Admiralty Battle of Telos Bao-Dur Shader Fix Bao-Dur Wears Jedi Robes Beancounter's Hardcore Mod Coruscant - Jedi Temple Dantooine High-Res Retextures Dark Side Handmaiden Robes Darth Revan Cutscene Force Power Fix (1.02) Darth Sion Re-skinned Droid Enhancement Ebon Hawk HD Retextures Enhanced Lightning Enhanced Merchants for TSL Expanded Workbench Revised Revision (2.02) Fixed Kreia's Fall Movies Fixed Mandalorian Banners Force Fashion II Goto's Yacht Window Upgrade Handmaiden Choice for Females (version 1.2) Handmaiden Style Undies For Female PC's High Level Force Powers (2.1) High-Resolution Coruscant Textures Improved AI Invisible Headgear for TSL Ithorians Improved Jedi Temple Expansion (3.0) K1 and TSL Difficulty Options Korriban High-Res Retextures (1.1) Lightsaber Parts Icon Fix Mandalorian Special Forces Armor and Khoonda Militia Armor Mandalorian Worn Out Armour Reskin Mical Movement Animation Fix for KOTOR & TSL (1.3) Movie Style Dark Side Transitions New Soundsets for TSL Prequel Sabers for TSL (2.0) Prolog - Peragus - Harbinger Correction Mod Realistic Nar Shadda Skybox Realistic Visual Effects Remote Tells Influence Sith Assassins - With Lightsabers Sion's Arrival to Peragus Fix (2.0) Telos Shuttle Crash Movie Fix (1.0b) Tomb of Azgath N'Dul (2.0) TSL Ambience Improvement TSL Music Improvement Ultimate Sound Mod Vanir's Robe Creation (2.0) VP Modules Tweak Pack 1 Weapon Finesse Icon Fix Xi's Cyan & Silver Lightsaber Fix Now, on to business. I've run into a few bugs that I'm hoping you guys can help me figure out. I'm guessing mod conflicts are at the heart of at least some of these troubles. The first bug is that I never got to build my lightsaber with Bao-Dur. When I acquired my last lightsaber part, the "Crafting a Lightsaber" quest completed itself automatically. I still have all the parts in my inventory, I was unable to select anything in Bao-Dur's dialog to build the lightsaber, and no new lightsaber was added to my inventory. I already possessed a lightsaber before this (added it using KSE), so I'm wondering if that cheat is connected. This bug was slightly disappointing, but it's easy enough to work around. Another bug is that Bralor (the Mandalorian champion of the battle circle) looks like Kreia. I was trying to figure out whether the "Mandalorian Special Forces Armor and Khoonda Militia Armor" mod somehow assigned the wrong model to Bralor, but I'm not seeing anything. The most serious bug is that HK-47 never told me the location of the HK Factory. I fought 3 groups of HK-50's, and the journal entry updated to say HK-47 should now be able to tell the location of where they're coming from. But when I next entered the Ebon Hawk, nothing happened. Spoke to HK-47 several times, nothing happened. Fought several more groups of HK-50's as I traveled to the various planets, and the "Finding the HK Factory" quest never progressed beyond this point. It still says "You have met three teams of HK-50s. Once back on the Ebon Hawk HK-47 should now have enough information to be able to find the location of their factory." My best guess is that the "Droid Enhancement" mod (or perhaps one of the other mods) has borked HK-47, but I don't know what to do. I really wanted to play through the HK Factory. Edited October 9, 2010 by ExMachina Quote Share this post Link to post Share on other sites
Markus Ramikin 107 Posted October 10, 2010 Holy hell, that's a lot of mods. Quote Share this post Link to post Share on other sites
The Exile 10 Posted October 10, 2010 (edited) The most serious bug is that HK-47 never told me the location of the HK Factory. I fought 3 groups of HK-50's, and the journal entry updated to say HK-47 should now be able to tell the location of where they're coming from. But when I next entered the Ebon Hawk, nothing happened. Spoke to HK-47 several times, nothing happened. Fought several more groups of HK-50's as I traveled to the various planets, and the "Finding the HK Factory" quest never progressed beyond this point. It still says "You have met three teams of HK-50s. Once back on the Ebon Hawk HK-47 should now have enough information to be able to find the location of their factory." My best guess is that the "Droid Enhancement" mod (or perhaps one of the other mods) has borked HK-47, but I don't know what to do. I really wanted to play through the HK Factory. I remember having that same problem. If I remember correctly, it had something to do with the 003EBO file in the Modules folder. So if any of those mods affect that file, it won't trigger the "interrogation". I'm going to wager that the Ebon Hawk HD Re-Texture should be the first place you should look. And on another note, how well does that Tomb of Azgath N'Dul work with TSLRCM? I've always wanted to try it alongside the TSLRCM but I didn't want to have to reinstall the game for the 50th time if it didn't work out. Edited October 10, 2010 by The Exile Quote Share this post Link to post Share on other sites
Guest staticjoe66 Posted October 10, 2010 And on another note, how well does that Tomb of Azgath N'Dul work with TSLRCM? It's fine to use with TSLRCM--I install DI's Tomb of Azgath N'Dul for each of my DS playthroughs and the only problem I have is a little bug at the end which I won't go into. It doesn't affect anything, it's just an annoying little hiccup--the mod is definitely worth installing and finishing. One suggesting I will make is to have a warper installed as it makes completing the sidequest to make the tomb available for exploring much easier. I remember having that same problem. If I remember correctly, it had something to do with the 003EBO file in the Modules folder. So if any of those mods affect that file, it won't trigger the "interrogation". I'm going to wager that the Ebon Hawk HD Re-Texture should be the first place you should look. And on another note, how well does that Tomb of Azgath N'Dul work with TSLRCM? I've always wanted to try it alongside the TSLRCM but I didn't want to have to reinstall the game for the 50th time if it didn't work out. Quote Share this post Link to post Share on other sites
The Exile 10 Posted October 10, 2010 ^ Thanks for the info. . I'm definitely going to check it out now. Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 10, 2010 I have the problem with HK47 as well. Exactly as you describe it. In my first two runs with a female exile (light and dark) it worked just fine. Then I installed the Nar Shaddaa Hidden Complex mod. And on my next playthrough with a male exile this bug showed up (and Captain Grenn won't ask about the fuel after the Vogga quest, but that's a different story). I only installed the hidden complex mod because it was supposed to be compatible with TSLRCM, but it most definitely is not! Quote Share this post Link to post Share on other sites
ExMachina 10 Posted October 10, 2010 (edited) I remember having that same problem. If I remember correctly, it had something to do with the 003EBO file in the Modules folder. So if any of those mods affect that file, it won't trigger the "interrogation". I'm going to wager that the Ebon Hawk HD Re-Texture should be the first place you should look. And on another note, how well does that Tomb of Azgath N'Dul work with TSLRCM? I've always wanted to try it alongside the TSLRCM but I didn't want to have to reinstall the game for the 50th time if it didn't work out. The Ebon Hawk HD Re-Texture mod has no effect on the 003EBO.mod file. It only changes textures, which should have no effect on gameplay beyond aesthetics. The possible culprits I see include: Droid Enhancement mod (contains p_hk47.utc file) Force Fashion II (contains d_hk47_01.uti and d_hk47_03.uti files, but I think these are only items) I'm not seeing anything else that modifies HK-47, and I don't think I have anything that modifies 003EBO.mod. I purposefully avoided mods that affect non-Peragus modules. I'm gonna try removing Droid Enhancement, but I may need to start an entirely new game. EDIT: I haven't had any problems with the Tomb of Azgath N'Dul, except the sidequest to find the entrance is impractical. The order in which I did the game made it impossible for me to complete the sidequest (and I think you need a warp cheat to complete it anyway). So I just warped straight into the tomb instead, and everything worked out fine. But all of that is a problem with the Tomb mod and has nothing to do with TSLRCM. Edited October 10, 2010 by ExMachina Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 10, 2010 (edited) Droid Enhancement mod (contains p_hk47.utc file) Force Fashion II (contains d_hk47_01.uti and d_hk47_03.uti files, but I think these are only items) Neither are the culprit. But pretty sure TSLCRM does inlcude 03.uti (IIRC that's the droid assassin rifle). Don't really need said file anymore in 1.7, so I don't know wheter it will be in then... EDIT: 01.uti is the droid rifle. Edited October 10, 2010 by Hassat Hunter Quote Share this post Link to post Share on other sites
ExMachina 10 Posted October 10, 2010 Neither are the culprit. But pretty sure TSLCRM does inlcude 03.uti (IIRC that's the droid assassin rifle). Don't really need said file anymore in 1.7, so I don't know wheter it will be in then... EDIT: 01.uti is the droid rifle. Do you know which file would trigger HK-47 finding the droid factory? I'll have to look through my mod list again, but nothing stands out as immediately obvious to me. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 10, 2010 There are several files, so no, that won't be possible. But most people who got said issue have an alternative k_003ebo_enter.ncs, which messes up with this and more. Quote Share this post Link to post Share on other sites
The Exile 10 Posted October 11, 2010 But most people who got said issue have an alternative k_003ebo_enter.ncs, which messes up with this and more. Ah, blast. I think that was the file I was thinking of. I knew there was a "003EBO" somewhere . . . Quote Share this post Link to post Share on other sites
ExMachina 10 Posted October 12, 2010 (edited) There are several files, so no, that won't be possible. But most people who got said issue have an alternative k_003ebo_enter.ncs, which messes up with this and more. In that case, the "Handmaiden Choice for Females" mod has a k_003ebo_enter.ncs file, so it may be the culprit. EDIT: Yup, removed that file and HK-47 told me the location of the factory the next time I entered the Ebon Hawk. Now I just need to figure out how to turn Bralor back into a Mandalorian, and then I'll be happy. Edited October 12, 2010 by ExMachina Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 12, 2010 EDIT: Yup, removed that file and HK-47 told me the location of the factory the next time I entered the Ebon Hawk. Now I just need to figure out how to turn Bralor back into a Mandalorian, and then I'll be happy. After this I have checked the hidden complex mod and really, this file is in there as well. What do I have to do now to rectify the situation. Do I just remove it? Will the game then still work? Sorry for my dumb questions, I am no modder and I have only very little experience with mods. So, any help would be greatly appreciated! Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted October 12, 2010 Yup, just delete it. Won't fix all issues though, and probably gives problems with whatever the mod changed to 003EBO for it's own workings. Quote Share this post Link to post Share on other sites
Guest Ajunta Posted October 12, 2010 Thank you for your answer. I'll do that then. Quote Share this post Link to post Share on other sites