sELFiNDUCEDcOMA 98 Posted March 19, 2013 K2TSLR - The Sith Lords Remastered View File FYI: To discuss this mod and to post bug reports, please use this forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser. You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more. You have a number of folders here to install, some are optional. FOLDER "TELOS_TEX" These are all the current environment textures that have been made available for Telos: Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine. To install the files just copy into your override folder. FYI: you may wish to backup your override folder first . FOLDER "HK_TEX" These are the HK series -- 47, 50 and 51 -- of droid textures. FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet. Again, copy to your override folder. FOLDER "Items_UTI" These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used: There are around 50 items that I have rebalanced for the game. Mostly focusing on force equips such as robes. My intent was to add a bit more balance to the game and make these a bit more interesting and varied. For example, many of the robes are now restricted to light of dark side, or even, to a specific Jedi or Sith prestige class. Once again, copy to your override folder. FYI: When I created these, I had (I believe) Movie-Style Jedi Master Robes 1.5 installed. I originally thought that these replaced vanilla assets without adding anything new in way of entries. However a bug has been reported which I believe has to do with the robes that rely on this other mod's assets being installed. It will be a while before I can check this myself, so in the meantime, either do not use these UTI's -- or just the robe ones ("di_robe_??.uti") -- or use them with this other mod installed. One of the changed UTIs as an example: Freedon Nadd's Short Lightsaber This short lightsaber -- favoured by Sith Assassins -- once belonged to the powerful Sith Lord Freedon Nadd. It is rumoured to be the same lightsaber he used to slay his Jedi Master Matta Tremayne on Ossuss on having been refused Jedi Knighthood. With that irreversible act Nadd fell to the dark side of the Force, and as a result, the lightsaber's crystal turned from a fiery orange to a vengeful red. His dark path set, Freedon Nadd trained with (and later destroyed) Naga Sadow's spirit, proclaiming himself Dark Lord of the Sith. He then used his sorcerous powers to subjugate the world of Onderon, where he ruled as king from the capital of Iziz until his physical demise in 4,350 BBY. His body was entombed below the royal palace of Iziz, which later became a focal point of Sith power. [Not Upgradeable] Alignment: Dark Side Class Limitation: Sith Assassin Attack Bonus: Melee 5 Damage Bonus: Energy 1d12 On Hit: Paralyze: 25% for 3 rounds DC14 On Hit: Attribute Damage: Constituion DC14 USAGE Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too. If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site. Submitter sELFiNDUCEDcOMA Submitted 03/19/2013 Category Mods TSLRCM Compatible 1 Quote Share this post Link to post Share on other sites
HK-47 84 Posted March 19, 2013 Query: So is this a texture replacement mod or a texture enhancement mod? In other words, does it replace all or most textures with different ones or does it replace the old textures with High Definition/ High Resolution ones? Quote Share this post Link to post Share on other sites