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Sith Holocron

SKIN:TSL Animated Galaxy Map

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TSL Animated Galaxy Map


It had to be updated eventually . . .

 

Here's my first very small mod. Updated. Yet again.

 

AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 SEP 2012
UPDATED RELEASE: 24 DEC 2012
CATHALAN RELEASE: 28 MAR 2016
COMBINED RELEASE: 08 APR 2016

 

GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords

 

Description:
============

 

The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. The texture is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture file is named the same in both KotOR games, the mod should be usable in both games.

 

However: I don't suggest using this with Knights of the Old Republic 1, if seeing planets only seen in Knights of the Old Republic 2 causes any measure of distress. (Use the KOTOR version instead found here. (http://deadlystream.com/forum/files/file/724-kotor1-animated-galaxy-map/)

 

There are now FOUR different versions that you can use!

 

Version 1: The original planets as laid out in the original un-modded game but animated and at higher resolution.

 

Version 2: In addition to the original planets, I've added Coruscant and M4-78 to the map.

 

Version 3: Mostly like Version 2 but with Cathalan added to the planet roster.

 

Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/?do=findComment&comment=44585)

 


Condensed Description for Version 4 as follows:
===============================================

 

April Fools!

 

I still think the orange people in the Cathalan mod are ridiculous. My mockery for the Cathalan mod is on full display in this Galaxy Map. (See the News announcement for April 1st, 2016 for screenshots.)

 

Though [Version 4] is meant for Knights of the Old Republic 2 - as Cathalan was an awful mod made for K2 - this mod can and will work in KotOR1 if the installation instructions below are followed.

 


Installation:
=============

 

First, choose which of the four versions you want to use.

 

For Star Wars Knights of the Old Republic 2 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the SWKotOR2/Override folder.

 

For Star Wars Knights of the Old Republic 1 - Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into the Star Wars Knights of the Old Republic/Override folder.

 


Uninstallation:
===============

 

Take them out again. ;)

 


Known Bugs:
===========

 

None known at this time.

 


Legal Disclaimer:
=================

 

All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.

I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.

 


Credits:
-------------

 

LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforums.com/showthread.php?t=153502)

fdd45b8f05fa020310afdefe52895bb3-cathalan821.gif


 

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As far as K1 is concerned: It works, but the map appears as the K2 galaxy map.

 

Perhaps you can add separate K1 files for the K1 galaxy map?

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Perhaps you can add separate K1 files for the K1 galaxy map?

 

Only if enough people request it. It seems that would be a lot of work for something so minor.

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JJJK, I think you'll find the answer to that in this thread. I'll be answering all questions about this mod in that thread so I don't have to pop back and forth between the two threads.

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