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Malf

Rookie questions for KOTOR I/II mods

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Hello!

 

As you might have notice, this is my first post on this forum. If by any mistake I opened the topic in the wrong section of the forums or violated the rules, feel free to re-direct it or delete the post.

 

I have been playing with the idea of replaying the above mentioned games K1 and K2 ( KOTOR I and II ). But since I already know there context, I was looking for something to spice it up.

Now I had no clue of how rich the modding community is, especially after more than a decade. Didn't take me long to stumble across the »TSL Restored Content Mod 1.8 ». Now I wonder if I need any pre-mods or alike or if the 1.8 contains all the features of the previous mod line? As well all I have to do is install TSL add the official patches and use the 1.8 RCM Mod?

 

Ofc there were as well other mods that catched my eye. I did check the list for Mod Compatibility at ( http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-18/ ) but as to be expected not all were listed. So I was hoping that maybe the creators or anybody ales who might have tried it would know if they will work. As well I would appreciate any other advice or mod you would recommend me for K1 as K2. Yet I must warn you, I’m picky. I’m looking mainly for mods that enhance the graf., add restored contest or/and fix bugs/unfinished Qs, rebalance feats or alike, add rpg contest that does not battle the game principles.

 

List 1 ( Checked ):

 

http://knightsoftheoldrepublic.filefront.com/file/Droid_Enhancement;91526

 

http://knightsoftheoldrepublic.filefront.com/file/Realistic_Visual_Effects;90383

 

http://knightsoftheoldrepublic.filefront.com/file/Fixed_Mandalorian_Banners;115845

 

http://knightsoftheoldrepublic.filefront.com/file/Fixed_Kreias_Fall_Movie;93256x#1619448

 

List 2 ( Not sure ):

 

http://knightsoftheoldrepublic.filefront.com/file/Colonel_Tobin_Meets_Darth_Nihilus;99369

 

http://knightsoftheoldrepublic.filefront.com/file/Dantooine_Restoration_Mod;99036x#1761662

 

http://knightsoftheoldrepublic.filefront.com/file/HK_Factory_Reconstructed;75971x#1152696

 

If I'm not mistaken the 1.8 RCM mod should add it?

 

http://knightsoftheoldrepublic.filefront.com/file/Enhanced_Merchants_for_TSL;73214x#1086967

 

As for this mod I believe it was said that it overrides some loot system from 1.8 RCM mod. Could someone go into more details? If there was one thing that I dislike about TSL, it was the random loot system. I would really appreciate something similar to K1 where most of the top items were buyable via shops ( DLC Yavin 4 ) ect or fixed drops from certain NPCs.

 

http://knightsoftheoldrepublic.filefront.com/file/Player_and_Party_Underwear_Mod;108305x#1922481

 

http://knightsoftheoldrepublic.filefront.com/file/Enhanced_Lightning_Sith_Edition;116148

 

http://knightsoftheoldrepublic.filefront.com/file/Feat_Progression_for_TSL;76583x#1169201

 

This one eludes me for I’m not sure how the feat progressions would work here. I do not want to de-balance the game. All I am looking for is something that would let me select my starting feats or increase max 1 feat per lvl gain, instand 0 1 0 1 0 2 ect => 1 1 1 2 1 1 1 2 ( max ).

 

All the mods listed here are only connected to K2.

 

If granted I would like to add a request:

http://deadlystream.com/forum/topic/533-requests/page__st__120

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The three restoration mods in List 2 aren't necessary. Don't install them. TSLRCM covers all those areas in greater detail.

 

I too am curious about any merchant mod with .utm files.

 

I'm also planning to use redrob41's underwear mod. It should be compatible. I'm going to find out for sure this weekend.

 

Enhanced Lightning Sith Edition will work since it's only a reskin.

 

Feat progression should work as well.

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Mods I recommend.

 

K1

 

http://deadlystream.com/forum/files/file/171-kotor-1-restoration-demo-beta/

 

I may be biased though seeing as how I'm the one who started/leads that project.

 

K2

 

http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod/

 

and if you are willing to switch out or have a extra computer for K2.

 

http://deadlystream.com/forum/files/file/110-revenge-of-revan-demo/

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Thank you both for you quick reply

 

Do you know anything more about the Merchant Mod? For if 1.8 adds more items/loot then I have no need for it, but if not I would much appreciate it.

As well the Feat Progression Mod, do you maybe know it? I am worried that it over hit its goal, by adding to many feat points.

 

About the K1 mod, looks stunning, thank you. I do believe its in "testing" state currently? Will there be more since its marked as "beta"?

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Thank you both for you quick reply

 

Do you know anything more about the Merchant Mod? For if 1.8 adds more items/loot then I have no need for it, but if not I would much appreciate it.

As well the Feat Progression Mod, do you maybe know it? I am worried that it over hit its goal, by adding to many feat points.

 

About the K1 mod, looks stunning, thank you. I do believe its in "testing" state currently? Will there be more since its marked as "beta"?

 

You should check the compatibility list for 1.8 and if the mod you are asking about isn't listed as compatible then you should ask others about compatibility before doing anything with said mod. I wouldn't be sure if those mods were compatible as I typically only play with mods that restore content (most of the time anyway).

 

Yeah K1R (Demo) is small demo version of a beta phase of K1R. The mod is still being made and I doubt we've really found all the cut content yet. There is no release date on version 1.0. However K1R (Demo) does restore content for Taris and Dantooine as well as a cut out difficulty option.

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Do you know anything more about the Merchant Mod? For if 1.8 adds more items/loot then I have no need for it, but if not I would much appreciate it.

It does.

The biggest pro (as far as I can tell alteast) where the robes which never dropped in vanilla. But now they do.

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