Working Class Hero 12 Posted July 29, 2010 I thought I'd make a thread where people can post the non game-breaking bugs they find, as it's easier than having to make a new thread each time. So far I've found that: The bao dur/atton fight on nar shadaa fight is still glitched. It still skips through the part where you choose the third character to accompany them. The telos fuel quest is still broken. I spoke to gren, but when I got back to goto the dialogue didn't change to reflect that I had already given them vogga's fuel. And sometimes the scripts for the khoonda fight don't trigger properly. For example, I killed Azkul, but I can't talk to vrook. Quote Share this post Link to post Share on other sites
Guest o1911 Posted July 29, 2010 Hi there, Very glad to have discovered this mod's existence- I actually bought the game just recently just so I could play through it as I've been following Gizka's progress for years... good times. Thanks to the creators/supporters. Anyway, I've just played through with a character that I started un-modded from just before escaping Peragus. Just left the Telos academy and the screen was completely black- ESC still gave me a menu and allowed me to save, and there didn't appear to be anything to interact with in-game (mouse was still showing). Upon reloading the save, the load progress bar stops at one position and stays there (about 40% or so). The photo of the save is my char just standing beside the centre of the Hawk's map thingy. Also, a couple of audio files didn't seem to play through, particularly in the underground military base in the Telos restoration zone. I read somewhere that before modding you should set some files to not be read only (or something like that), would this have anything to do with it? Anyway, if there are solutions to these I would be grateful. Otherwise, very impressive job, the changes I've seen so far are great. Very much enjoyed taking on 5 handmaidens, didn't think that would ever be possible! EDIT: sorry, using v1.6. Quote Share this post Link to post Share on other sites
Lord Mountbatten 10 Posted July 29, 2010 (edited) What ho chaps. Nice to see you back up and running. I was getting worried. Anyways, I've had a full playthrough of the game as a light side guy. If you've yet to see some parts of the game, spoiler alert! Bugs I've come across: Lightsaber Graphical Discrepancies: This would cause the game to break, but I fixed it by disabling Vertex Buffer Objects - just so anyone else getting that trouble knows what to do. Ebon Hawk: As well as the fact that G0-T0 does not acknowledge that I am the saviour of Telos' fuel supply (as the OP posted), after the events succeeding your second trip to Onderon, I met Atton outside the Ebon Hawk, for he had been the one I'd sent to the tomb of Freedon Nadd as the leader of the group. Even though he'd chosen the light side option at the final battle, he came back with a full dark side rating. Likewise, other members of the Ebon Hawk crew who had previously been light side-oriented now had dark side ratings, as well as the facial changes. This happened to Bao-Dur, Visas, (Atton was fine once inside the Hawk, oddly enough) and Mira, and did not rectify itself throughout the rest of the game. Instead, I had to manually change the light side points via the cheat hub, and when I tried that on Atton it actually reversed his and the Exile's alignments. Very confused, and wondering what the problem is here. Dantooine: The vanilla crashes that occur after the Battle of Khoonda. Since this isn't the Mod's doing, I'm using this as a warning - have a save ready during the final moments of the outer battle of Khoonda and you should be able to plough through the game-breaking area after defeating Azkul (light side assumption here). Nar Shaddaa: When picking people for the fight through the Zhugs (at the platform with the Ebon Hawk), for the third person the black borders on the top and bottom, signifying a cutscene (yeah, I don't know the technical term, hope you catch my drift), disappear, leaving only the options. It's quite jarring and puts off immersion, and practically screams, "You have transitioned into a restored part." The Endgame: The final moments in the Enclave worked brilliantly, and I loved the added dialogue there. The part with Atris seemed fine as well, though I wasn't sure if the Handmaidens were supposed to disappear like they did, once called into Atris's chamber (I was playing canonically as the female Exile, which I hadn't done before, so there was no Brianna to fight the Handmaidens; instead the Exile traversed a disturbingly deserted Polar Academy - I also found no corpses, is this intentional?) . I loved the HK-50 Factory, and the events therein. However, the BIK movie for Darth Nihilus's invasion of Telos occurs both before the factory, then after the factory, which is pretty confusing. I also managed to f**k up the ending by not turning one of the two HK groups to my side. I still don't know how to do this, and would be grateful if someone told me. The battle for Telos went well, and the Ravager parts did too. I liked the new dialogue between Visas and Mandalore - explained a lot. Malachor V: Here we are. That place. Is it just me who gets filled with a sense of dread when I even hear the name of Malachor V? Anyways, one of the BIK movies didn't play for this part of the game - the one where the Ebon Hawk comes out of hyperspace and you finally get to witness Malachor V. Instead, it just had the part where the Ebon Hawk is brought down by the storms. Before that part, Kreia kills all the Sith Assassins and confronts Darth Sion. Either I accidentally managed to skip the BIK depicting the exit from hyperspace, or it just isn't playing. When HK-47 interrupts the Remote and G0-T0, and G0-T0 simply takes control of HK-47, I discovered the fault was mine for not "recruiting", as it were, either the HK-50s or the HK-51s. I don't know how to do this, and would definitely like to, because I believe it contributed to my game's ending (it played the Dark Side BIK rather than the Light Side, Mass Shadow Generator's activation BIK - this confused me considerably and ruined the end for me because of my own screw-up). And finally, the Trayus Academy. I enjoyed the fact your companions make an appearance (in the vanilla version of the game I thought everyone had died, especially when the Hawk fell to what seemed an ignominious demise - I see that the BIK for that doesn't play, but I also assumed that that was done on purpose), though I didn't understand what happened when I was told I had two choices on a path to take, and one choice involves saving them. I chose the prison cells, and couldn't find my companions, though I did find a room that was clearly meant to house them. Were the companions supposed to be restored to this room? The final battle with Darth Traya went well, and I enjoyed the part where you leave with Atton, him making quips (it really went far to making it feel like an ending), but again, as I said, the Dark Side BIK played for the ending, as I'd done something wrong (well, for the light side role I was playing) at the HK factory. Hope that this bug report helped out, as I mentioned quite a bit. Of course, these were just the problems I encountered, so there might be others. Nothing game-breaking except the vanilla bugs, just immersion-breaking. I'd appreciate a response on my HK Factory screw-up, and on any of the other bugs mentioned in general from anyone with knowledge on the matter (and of course, preferably the valiant modders). Cheers. And of course, I find the Mod is brilliant - completely worth the wait! Edit: Also, I have Version 1.6 plus the Nar Shaddaa fix. The other mods I have were specifically stated to be compatible with TSLRCM. Those mods were: Prologue - Peragus - Harbinger Correction Mod (1.1) Sion's Arrival to Peragus Fix and Coruscant - Jedi Temple. Edited July 29, 2010 by Lord Mountbatten To clarify information. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 29, 2010 Ebon Hawk: As well as the fact that G0-T0 does not acknowledge that I am the saviour of Telos' fuel supply No content to restore here. Although I am sure something could be whooped up if we ever make 1.7 with generic lines. "You have transitioned into a restored part." More "This game uses AURORA, here, have another random glitch!" it played the Dark Side BIK rather than the Light Side, Mass Shadow Generator's activation BIK - this confused me considerably and ruined the end for me because of my own screw-up Eh? I am pretty sure the ending is still dependant on the influence. Well, atleast if you get the dead Atton scene in the end... I see that the BIK for that doesn't play, but I also assumed that that was done on purpose No, pretty sure it still runs. You got some BIK issues, friend... and Coruscant - Jedi Temple. Pretty sure this one is incompatible actually... Quote Share this post Link to post Share on other sites
Lord Mountbatten 10 Posted July 29, 2010 No content to restore here. Although I am sure something could be whooped up if we ever make 1.7 with generic lines. Ah right. No worries then. Eh? I am pretty sure the ending is still dependant on the influence. Well, atleast if you get the dead Atton scene in the end... Atton lived. He defeated Sion in their fight. Dependant on influence? I'd stuck to the light throughout the game. No, pretty sure it still runs. You got some BIK issues, friend... I thought the part where the Hawk plunges into the abyss was seen to make little sense. If it is just my own dying PC's BIK problems, I'll have another runthrough to see if it happens again. Pretty sure this one is incompatible actually... Nope, it's on the compatibility list at Filefront, and was also on the compatibility list on the previous DeadlyStream. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 29, 2010 Dependant on influence? I'd stuck to the light throughout the game. Typo. My bad... It meant to say dependant on your LS/DS level. I thought the part where the Hawk plunges into the abyss was seen to make little sense. While I agree with you here, it wasn't removed for LS players. Nope, it's on the compatibility list at Filefront, and was also on the compatibility list on the previous DeadlyStream. Link? Quote Share this post Link to post Share on other sites
Working Class Hero 12 Posted July 29, 2010 Link? Coruscant - Jedi Temple by DeathDisco is COMPATIBLE Also, in the 1.6 readme it says usm is compatible. I would assume that's why people keep trying to install it. USM-compatibility patch can be downloaded in download section over at deadlystream.com Quote Share this post Link to post Share on other sites
Lord Mountbatten 10 Posted July 29, 2010 (edited) Typo. My bad... It meant to say dependant on your LS/DS level. Well I did have LS/DS troubles after returning from Onderon for the second time. As I said, many party members had a dark side alignment as opposed to what they should have had, and when I tried to manually return them to normal with the cheat hub, Atton switched alignments with the Exile. He had been the Player Character in Freedon Nadd's tomb. However, I chose light side options for him when confronted with the Sith performing the ritual. Back on the Hawk, Atton's alignment was back to normal, but if I took him outside he'd return to his dark side alignment. He was fine (fine being the normal light side alignment - I hadn't made him a jedi though, due to never having enough influence) during the companions' confrontation with Darth Traya, and also when fighting Darth Sion. When Atton returns to the Trayus Core (still with his LS features), upon the Exile's defeating Kreia and her ensuing death, he and the Exile walk off, him making quips about their next journey. Then the game cuts to the DS BIK movie. As far as I know, the Exile's LS/DS level was the normal LS. Link? Here it is. The compatibility list is the third section. Edited July 29, 2010 by Lord Mountbatten Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted July 30, 2010 Also, in the 1.6 readme it says usm is compatible. I would assume that's why people keep trying to install it. The files should be yanked off their various servers and have the read me corrected. Quote Share this post Link to post Share on other sites
Stoney 1,511 Posted July 30, 2010 For the most part USM(and the patch for 1.5)will work ,the biggest issue is the party dialogs(Atton,BaoDurr,VisasMarr,Mira,Handmaiden,T3M4 and Disciple) some of their dialogs were fixed/changed in 1.6 and due to my own screwups a couple are broken (Atton's and BaoDurr's and possibly VisasMarr's) and yes once I get off my lazy butt I'll get the dialogs fixed and put into a new patch. Quote Share this post Link to post Share on other sites
Guest wvsnl Posted July 30, 2010 Are they also broken in the main mod or only with USM? Quote Share this post Link to post Share on other sites
Working Class Hero 12 Posted August 1, 2010 only with usm Quote Share this post Link to post Share on other sites
hhunter6 10 Posted August 26, 2010 I have been playing this for the last few days. I am the dark side female and just finished Dantooine. After everything was all said and done i decided to go exploring and for some reason Atton was standing by the enterance of the crystal cave. He wasn't part of the party so I decided to add him and low and behold, 2 Attons! The only other bugs i've come across are on Nar Shadda. If you buy all the items from the Duro and droid merchant the game will freeze. other than that the game has been amazing. And i have installed the lastest patch as well. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 26, 2010 Yeah, and Tienn still has it's broken duplication item in his shop. Quote Share this post Link to post Share on other sites