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TATOOINE - THE LOST TEMPLE


V1.1 update
This version has been tested and ensured for compatibility for the following mods:

K1R v1.2
K1CP v1.10.0
K1CP+RP Demo v0.13.0
Sleheyron Story Mode and Battle Arena v3.3



STAR WARS: KNIGHTS OF THE OLD REPUBLIC
TATOOINE - THE LOST TEMPLE v1.1

A restoration and expansion project for Star Wars: Knights of the Old Republic.

“While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”


This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.

Features:
- Restores m19aa module.

-New quest.

-New datapads and journal entries.

- New Enemies, NPCs and dialogue.

-New items. 

This mod requires HoloPatcher or TSLPatcher to install correctly.
Run HoloPatcher.exe and select the provided changes.ini file. Allow the installer to place all files into your Knights of the Old Republic installation directory.


Known Issues

  • This mod modifies appearance.2da, globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.

  • Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.

  • Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.

  • During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.

Tools used:
- HoloPatcher
- ChangeEdit / TSLPatcherConfig
- Holocron Toolset
- DLG Editor
- K-GFF Editor
- GIMP
-"Lost Modules Pack" by InSidious 


Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.

Created by Caleb Behrens (JuniorModder)
2026 


 

Posted (edited)

I want to open up the conversation about potential changes and fixes for later versions of this mod here!

I've actually already started working on the next version.
Right now I'm focusing on compatibility with popular mods.


Currently I have a version of the mod that does the following to improve compatiblity:
-reverts unique NPC appearances (Gammorean_Desert and Rakata_Darkside) to vanilla versions, removing all changes to the appearance.2da file
-rewrites the dialogue for the Jawa and terminals to function without T3-M4 in the party

My next task is testing this version of the mod with the following mods:
K1R (already tested, compatible)
K1 Community Patch + Restored Content Demo
Sleheyron Story Mode
Brotherhood of Shadow: Solomon's Revenge


Version 1.1 will be purely a compatibility patch, but I plan for more changes and additions for gameplay to be added in future versions.

Here is a list of planned changes and restorations:

- Repair walkmesh, model geometry and skybox
- Restore Desert Swoop Race Track (m45mg) (as a means of returning to Anchorhead after completing the main quest)
- Restore Bantha Corpse placeable
- Create cutscene camera and ambient audio for the central pit chamber
- Create new archeologist datapad placed inside the Sandpeople Territory
- Create new dialogue for Rakatan Elders on the Unknown Planet


JM

Edited by JuniorModder
  • Light Side Points 1
Posted (edited)

v1.1 is now live!

V1.1 update
This version has been tested and ensured for compatibility for the following mods:

K1R v1.2
K1CP v1.10.0
K1CP+RP Demo v0.13.0
Sleheyron Story Mode and Battle Arena v3.3

Edited by JuniorModder
  • Like 1
  • Influence Gained 1

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