ShepardCommander Posted May 8 Posted May 8 Hi, does anyone know of a function I could use in a heartbeat script to increase critical multiplier? Been using the source scripts from the multifire mod to teach myself how to apply conditional attack, damage and defence bonuses based on feats present and items equipped and have all the rest of my changes tested and working but I just can't find any function to edit critical threat or multiplier. Alternatively any way to apply effects to weapons in such a script (so as to slap a Massive Criticals effect on if my condiitions are met)? Quote
JCarter426 Posted 1 hour ago Posted 1 hour ago There is no script function which does anything like this to my knowledge. Whatever game mechanic change might be achievable with the KotOR Patch Manager. Some existing issues cover exposing more things to the scripting language and making hard-coded mechanics more data-driven. Quote
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