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JackInTheBox

Solutions to KOTOR driver support.

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Thought, if anyone would know, i might as well ask here.

Basically, unless you own a Nvidia GPU, KOTOR acts like you have no GPU. Shadows, grass, reflective surfaces, fog and shaders, are all broken. AMD has always had issues, with driver support, but i never thought they were this extensive. Game even lags, in 2025. Almost making me feel nostalgic for 03. Suppose, i could go back to my old GPU, when playing KOTOR. Bit of a hassle. 

Still, i feel even then , this game is slowly losing support. Anyone got any ideas, how it could be future proofed?

 

 

Oh and a fix would be nice, least a partial one.

 

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You can try using the Mesa DX12 or Vulkan wrappers available here - https://github.com/mmozeiko/build-mesa/releases/latest

Grab mesa-d3d12-x64 for the former or mesa-zink-x64 for the latter. Extract the opengl32.dll from your chosen archive and put it in the game folder (next to the exe). Note that this means it is not compatible with GLIntercept or anything else that does the same sort of DLL hijack, like Reshade, etc.

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