Friendly_Techpriest

Issues in creating disguise

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I downloaded ninostyle's Scoundrel Armor Replacer and wanted to create a disguise for an armband to use it permanently. When I use KTool and create a disguise following appereance.2da P_FEM_C_SML_01, it simply displays my current appearance. Using other values, like for example Sith_Fem_White or Sith_Fem_Black, correctly works. I gather I have to correctly point to the mod's override, but I'm not sure how I do it. 

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On 12/13/2025 at 9:16 AM, Friendly_Techpriest said:

I downloaded ninostyle's Scoundrel Armor Replacer and wanted to create a disguise for an armband to use it permanently. When I use KTool and create a disguise following appereance.2da P_FEM_C_SML_01, it simply displays my current appearance. Using other values, like for example Sith_Fem_White or Sith_Fem_Black, correctly works. I gather I have to correctly point to the mod's override, but I'm not sure how I do it. 

An armband you say? Is your current appearance P_FEM_C_SML_01?

 

If it is, have you tried wearing clothing and not armor/robes?

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Yes, my current appearance is  P_FEM_C_SML_01. What I want to make is an armband disguise so I can use armour/robes, while having the appearance of using the default clothes. I thought of sacrificing an armband slot to keep the robes on. For example, if I switch to say, P_FEM_A_SML_02, the face will indeed change, but if I'm wearing armour or clothes they will stay on. I guess I haven't told the disguise to modify the body model and textures? 

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An item property disguise will only work if it is applied to an armour/robe/clothing item in the torso slot that points to the appearance row to replace it with. The only way to do it via an armband would be to create a script that fires EffectDisguise. But it would be quicker and easier for you to just use KSE to edit your save and change the appearance there.

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Ah! I see! I mainly wanted to make a new save using that outfit, but I was worried about not getting the bonuses armour or robes give. The idea was to still equip armour and, eventually, robes, but that would mean create a new disguise every time I switch gear.

In that case, I could mod basic clothes to give slightly better stats, or even easier, since I'm going scoundrel, simply put more points in Dexterity. 

Thank you! 

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