J 55 Posted September 9 View File Optimized and Upscaled Textures - TSL Version 4 released - should be final Compressed and optimized, 2x Upscaled Vanilla Textures This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this. Every texture has been doubled in resolution. GUI and icons are also included. All textures are packed as compressed TPCs and then bundled in two .erf files. INSTALL: extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY) This will overwrite the existing vanilla texture files so back them up if you wish. Refined Add-on Textures: extract to override folder These are textures that originally looked bad or were very low resolution so I reworked them. They still look vanilla+. - All circular grates had really low quality textures. Instead of upscaling, they have been tiled twice as dense. - The ebon hawk scaffolding was low quality and looked bad when upscaled. The scaffolding from Nar Shadda was used and color matched. - Nar Shadda panels were too uniform, shifted part of the texture to make the tile look more random. Optimization: - a lot textures were twice the file size they should have been - the highest quality compression was used on the new texture, it takes a very long time to convert but avoids bad compression artifacts Upscale: - HDCube 4 was used to upscale every texture at 2x - different model weights used depending on the texture - alpha channels processed separately, then recombined Submitter J Submitted 09/08/2025 Category Skins TSLRCM Compatible Yes Quote Share this post Link to post Share on other sites