Erdan5

I would like to request a mod with new visual effects, cutscenes and skins

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Hello.  Erdan5 here.   Today I would like to suggest a mod for KOTOR II: The Sith Lords.  It is techinically just TSLRCM, but with new visual effects, one extra cutscene, and skin changes. Here are minor changes I would like to see in the mod.

  • This one isn't mandatory, but I would really appreciate it if someone included the deleted cutscene of Darth Sion challenging and fighting Darth Nihilus in this mod.  I don't mind what other content is needed that leads up to this scene, as long as it makes sense to set up this scene.  
  • In the current TSLRCM, after you kill Darth Nihilus in a bossfight, in the cutscene that follows afterwards he erupts and vanishes into scarlet dark side energies, like in the vanilla game.  However, there is a difference in the TSLRCM, as that happens, a ball of lightning appears out of the scarlet energy storm to zap and attack Canderous Ordo, injuring him and allowing us to get a cutscene with Visas and Canderous talking together. It is a nice addition, however, I would propose a slight change to this cutscene.  In the normal TSLRCM, the ball of lightning that jets out of the scarlet smoke usually vanishes and before the rest of the red smoke dissipates on screen, it immediatly cuts to the next frame of Canderous and Visas being zapped, as seen in this moment in this video.  For this mod, I would like to request that after the ball of lightning comes out of the red energies and vanishes, the cutscene pans longer for the red energies to completely vanish as well, and  only then it cuts to the next frame of Visas and Candeorus getting electroucted.  I don't know why, I just would like it if the cutscene pans longer on the ball of lightning and the red energies to completely vanish into thin air onscreen before it goes to the next frame showing Canderous and Visas being attacked.  I hope you know what I am trying to say on this.
  • Another addition of this mod I would like to request is this mod of Nihilus's slaves dying after his demise.  I know that we need permission from the creator of this mod, but if possible, if they are okay with it being included in this mod, I would appreciate it if this mod of the Nihilus Slave zombies die one by one after the death of their master.
  • One more minor change to this mod, and that is Darth Sion.  Basically, for this mod, I would like to propose this:  Darth Sion has his normal vanilla game skin throghout the game, but starting from the cutscene of Kreia meeting Sion again back on Malachor V and force-choking him, he has this skin in which he is much more rotten and blackned flesh.  This plays into his final boss fight you have with him in the game.

These are all of the slight tweaks and minor changes in this mod that I would love to see come to fruition, but here is the MAJOR change that I would like to see in this mod...

What I would like to see the most in this mod is after you kill Darth Sion and also Darth Traya in their respective boss battles, their bodies vanish into a flare of red dark side energies.  Basically, they go out like Darth Nihilus in this mod. For example, after you finally put an end to Darth Sion and he collapses to the floor, he vanishes in a puff of red dark side energies like Darth Nihilus.  Same for Darth Traya/Kreia.  After your long talk with her on visions of the future and she falls down and dies, she also vanishes in a flare of red dark side energies, and then we got the cutscene of Malachor V being destroyed by the Mass Shadow Generator.

So yeah, this is my mod suggestion.  Whoever is willing to make this mod, you don't have to do the Sion and Nihilus cutscene fight or the Nihilus Slave zombies dying one by one, but the rest of the suggestions for this mod I would really like to see and come to fruition.  I wish I could mod but I am not skilled and have zero context and skills at modding.  Whoever is willing to make this mod, you can take as long as you want in developing it.   I would greatly thank and appreciate whoever is willing to make this mod.

 

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On 8/30/2025 at 3:26 AM, Erdan5 said:

It is techinically just TSLRCM, but with new visual effects, one extra cutscene, and skin changes. Here are minor changes I would like to see in the mod.

Are you saying here that you don't want this as a mod but as an integral part of TSLRCM?

 

That's never going to happen I'm afraid.

 

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  • This one isn't mandatory, but I would really appreciate it if someone included the deleted cutscene of Darth Sion challenging and fighting Darth Nihilus in this mod.  I don't mind what other content is needed that leads up to this scene, as long as it makes sense to set up this scene.

It's already part of the Extended Enclave mod.


Extended Enclave 'extends' the Enclave scene to restore the majority of the cut content available for it that wasn't restored by the TSLRCM mod.

 

The Sion vs Nihilus scene is now tied to the Enclave. After Kreia kills the masters/wounds the player, she goes to the Ebon Hawk and the party has the "It's over - they've won" cutscene that's associated with the Sion vs Nihilus content except it's been recontextualized to be part of Kreia telling the party that the Exile is "dead".

 

Sion is informed of the Exile's "death" on Malachor and travels to the Ravager to see Nihilus to which the Sion vs Nihilus scene plays.

 

Everything you've described wanting is already part of the Extended Enclave mod. It's never going to be part of TSLRCM, but Extended Enclave is compatible with TSLRCM and is intended to be used with TSLRCM.

 

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  • Another addition of this mod I would like to request is this mod of Nihilus's slaves dying after his demise. 

There is no need to recreate or add this mod to your hypothetical mod because you can just download his mod and get the same in-game effect.

 

This also wouldn't be added into TSLRCM as there is no indication in the game files that Nihilus' slaves dying was ever intended by Obsidian Entertainment. This would be considered "custom content" and wouldn't be considered for integration.

 

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  • One more minor change to this mod, and that is Darth Sion.  Basically, for this mod, I would like to propose this:  Darth Sion has his normal vanilla game skin throghout the game, but starting from the cutscene of Kreia meeting Sion again back on Malachor V and force-choking him, he has this skin in which he is much more rotten and blackned flesh.  This plays into his final boss fight you have with him in the game.

Just like in that one Darth Varkor movie.

 

This could work similar to my Build a Calo mod wherein the player can customize Calo's appearance between Taris and Tatooine. The same principle would apply here, except with Sion before Malachor and during Malachor.

 

Here is some good news and bad news about the skin.

 

The bad news: I'm willing to bet the original author, OBIWAN3001, is long gone and therefore getting permission to use his skin would be impossible.

The good news: Observing the texture, the reskin is so basic it'd be easy to make a new, and possibly even better, reskin from scratch.

 

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What I would like to see the most in this mod is after you kill Darth Sion and also Darth Traya in their respective boss battles, their bodies vanish into a flare of red dark side energies.  Basically, they go out like Darth Nihilus in this mod. For example, after you finally put an end to Darth Sion and he collapses to the floor, he vanishes in a puff of red dark side energies like Darth Nihilus.  Same for Darth Traya/Kreia.  After your long talk with her on visions of the future and she falls down and dies, she also vanishes in a flare of red dark side energies, and then we got the cutscene of Malachor V being destroyed by the Mass Shadow Generator.

I fully understand what you're saying here, though I think there can be arguments made against these requests.

 

Darth Sion's entire character is that he's a walking corpse who's so full of anger that he just refuses to die. When you finally kill him, you actually "convince" him to willingly pass on and die - therefore it makes sense for his body to just drop dead and die.

 

Of course, you could argue that his body evaporating into red mist would also make sense as his body would probably crumble into dust and that red mist would be his Dark Side energies leaving his physical remains.

 

But this argument does not work for Kreia. Before she dies, she has her final "villain explains her reasonings" moment and one of those reasons for what she does throughout the entire game would be that she hates the Force. It'd be deeply ironic for Kreia, when she dies, to evaporate into a red Force induced mist. And not only that, if you are Dark Side, you get to literally throw Kreia over the edge and into the core of the planet meaning you can't just have her evaporate into a red mist.

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First of all, thank you for responding.  I appreciate that.  Second of all, I will clarify on some of the things I said to give you better context.

7 hours ago, N-DReW25 said:

Are you saying here that you don't want this as a mod but as an integral part of TSLRCM?

 

That's never going to happen I'm afraid.

 

 

No, that is not what I meant.  What I meant to say is it has all of the content that was included in TSLRCM, but it won't be TSLRCM itself.

7 hours ago, N-DReW25 said:

 

It's already part of the Extended Enclave mod.


Extended Enclave 'extends' the Enclave scene to restore the majority of the cut content available for it that wasn't restored by the TSLRCM mod.

 

The Sion vs Nihilus scene is now tied to the Enclave. After Kreia kills the masters/wounds the player, she goes to the Ebon Hawk and the party has the "It's over - they've won" cutscene that's associated with the Sion vs Nihilus content except it's been recontextualized to be part of Kreia telling the party that the Exile is "dead".

 

Sion is informed of the Exile's "death" on Malachor and travels to the Ravager to see Nihilus to which the Sion vs Nihilus scene plays.

 

Everything you've described wanting is already part of the Extended Enclave mod. It's never going to be part of TSLRCM, but Extended Enclave is compatible with TSLRCM and is intended to be used with TSLRCM.

 

There is no need to recreate or add this mod to your hypothetical mod because you can just download his mod and get the same in-game effect.

 

This also wouldn't be added into TSLRCM as there is no indication in the game files that Nihilus' slaves dying was ever intended by Obsidian Entertainment. This would be considered "custom content" and wouldn't be considered for integration.

 

 

I have to be honest, I don't know how mods work for KOTOR, how to install them and all of that.  As you might know, I recently registered on Deadlystream.  Before that, I have only ever played the vanilla KOTOR games but never involved with and downloaded any mods.  Because of that, I am a real noob concerning how installing mods work and stuff like that.

 

7 hours ago, N-DReW25 said:

 

 

Just like in that one Darth Varkor movie.

 

This could work similar to my Build a Calo mod wherein the player can customize Calo's appearance between Taris and Tatooine. The same principle would apply here, except with Sion before Malachor and during Malachor.

 

Here is some good news and bad news about the skin.

 

The bad news: I'm willing to bet the original author, OBIWAN3001, is long gone and therefore getting permission to use his skin would be impossible.

The good news: Observing the texture, the reskin is so basic it'd be easy to make a new, and possibly even better, reskin from scratch.

 

Thanks for the info.  I just thought it would be nice to reskin Darth Sion to make him look more rotten as we near the climax.  If there is any advice you will give me on this matter, please let me know.

7 hours ago, N-DReW25 said:

 

I fully understand what you're saying here, though I think there can be arguments made against these requests.

 

Darth Sion's entire character is that he's a walking corpse who's so full of anger that he just refuses to die. When you finally kill him, you actually "convince" him to willingly pass on and die - therefore it makes sense for his body to just drop dead and die.

 

Of course, you could argue that his body evaporating into red mist would also make sense as his body would probably crumble into dust and that red mist would be his Dark Side energies leaving his physical remains.

 

But this argument does not work for Kreia. Before she dies, she has her final "villain explains her reasonings" moment and one of those reasons for what she does throughout the entire game would be that she hates the Force. It'd be deeply ironic for Kreia, when she dies, to evaporate into a red Force induced mist. And not only that, if you are Dark Side, you get to literally throw Kreia over the edge and into the core of the planet meaning you can't just have her evaporate into a red mist.

Let me start with Darth Traya/Kreia.  The only real reason why I thought it would be cool to see Traya/Kreia flare up into dark side energies is mostly because of her appearance and powers.  Yes, I know she hates the Force and is against it, but as she says in the game "I use it as I would wield a poison".  So though she hates the Force, she still wields its tremoundous power for her own advantage for her goals.  As we know of Traya/Kreia, other than having immense cunning, wisdom, and strategy, she also is pretty powerful in the Force too.  She was powerful enought to overthrow Darth Sion when she returned to Malachor V, (I could be looking at the scene the wrong way though).  She also can use the Force to levitate many purple lightsabers to attack the Exile. 

However, my main reason why I thought it would be cool for Traya/Kreia to go out this way other than all of the reasons I explained above is because of her appearance.  As Darth Traya, her true form and appearance, she has really ashy grey-white skin that has no pigment anymore, and she seems to have black veins that can be loosely seen under her ash grey-white skin.  She looks like she is paler than even Darth Sidious from the movies, as Darth Traya, especially before her betrayal by Nihilus and Sion, she seemed to have mastered the dark side of the Force a lot that it took a toll on her body.  But what really sells me is the pitch black eyes that she has.  Overall, she has the appearance of an ancient and pale black eyed female ghoul that has immersed so much in the dark side like a "poison" as she described.  That was why I thought that way.

Now, for Darth Sion.  I see where you are getting at here of him being a "walking rotten corpse", but to be fair here is my opinion.  We know that he was human and was struck down one time, but he refused to die.  This left him in perpetual pain.  From what I got from Darth Sion, he regenerates and rises back up again after he is killed, thought the price for his immortality is excrutiating pain.  However, the dark side consumes him from the inside out, slowly rotting and decomposing his undead body.  I would like to imagine that over time, the dark side begins to burn his body more and more, (hence why I suggested he looks more rotten in the climax of the game for this mod), and eventually, when he finally lets himself die, all of the dark side that he held back finally consumes his body.  Basically, he "decomposes" into the dark side.  His body gets eaten away by the very dark power and anger that he held and contained in his body for a long time.  Plus, for someone as unnatural as Sion, I thought it would be cool if he had a special supernatural "death effect" like his partner Nihilus.

But yeah, these are my opinions and why I suggested this mod.   As for the mod thing, again, I didn't mean to say that this becomes and edition to TSLRCM, just that all of the content in TSLRCM is included in this mod.  Again, I am a noob at how mods work,  so I don't know things like how to merge a mod with another mod.  For example, can you play more than one mod in the same gameplay?  That is questions I have been wondering and any clarification on this would be greatly appreciated. 

 

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