WitchOfTheWild 2 Posted May 3 (edited) I've experimenting for a long time trying to get this to work does anybody have some ides's ? Edited May 3 by WitchOfTheWild basically just wanted to choke him Quote Share this post Link to post Share on other sites
DarthParametric 3,833 Posted May 3 You're far better off scripting animations rather than trying to use the dialogue animations. Quote Share this post Link to post Share on other sites
WitchOfTheWild 2 Posted May 3 23 minutes ago, DarthParametric said: You're far better off scripting animations rather than trying to use the dialogue animations. I'm horrible at scripting anything for any game I couldn't do it if my life deepened on it , I did try though Quote Share this post Link to post Share on other sites
DarthParametric 3,833 Posted May 3 You should be able to crib what you need from vanilla scripts. In this case, the end of the scene between Kreia and Atton in the polar academy ("Sleep, murderer") should be exactly what you want. I would guess they literally just kill him rather than applying an animation. Quote Share this post Link to post Share on other sites
WitchOfTheWild 2 Posted May 3 1 hour ago, DarthParametric said: You should be able to crib what you need from vanilla scripts. In this case, the end of the scene between Kreia and Atton in the polar academy ("Sleep, murderer") should be exactly what you want. I would guess they literally just kill him rather than applying an animation. I tried copying that in the picture that's why it says 1006_DEAD [BaoDur] and why there's no scripts, it was pretty empty. in the game he just stands there makes the noise of dying and the conversation ends Quote Share this post Link to post Share on other sites
DarthParametric 3,833 Posted May 3 Looking at the academy DLG, the anim it uses is 10006. All those earlier ones are probably K1 references that DLGEditor is listing that don't work in TSL. Quote Share this post Link to post Share on other sites