CapitaineSpoque 27 Posted Wednesday at 12:49 PM Hi there! I am trying to add as much appearances as possible to K1, and I saw this awesome mod by DarthParametric that adds a female rodian npc model to TSL : I tried to convert this work to K1, but the model just bugs out. So I figured i would do this myself, inspired by DP's work. So via Blender, I used the PFBBS model as a base just like him (the female scoundrel model), I deleted the human hands from the left and right arms. Then, I replaced both hand geometry + the neck geometry in the scoundrel cutscene dummy with the ones from the N_Rodian model. Then i deleted the arm/forearm from the rodian arms to keep only the hands, and i moved them from the rodian model to the scoundrel model. I did the same for the head model from the rodian to the scoundrel model. I of course changed the supermodel from the scoundrel model from S_Female03 by N_Rodian to have the animations. Until this part, everything is doing kinda fine. Now the part where i struggle is to rescale and reposition the hands and the head, because they're too big and they're not located at the right place. I linked both screens, this is the result in Blender and in game. So as you can see i still need to move + rescale the head, both the model and from the cutscene dummy, and same for the hands. If someone has any insights about this, because atm everything i've tried lead to cursed results. Ty! Quote Share this post Link to post Share on other sites
DarthParametric 3,818 Posted Wednesday at 01:12 PM Hrm, I was supposed to add a K1 version as a modder's resource. I guess I never got around to that? Whoops. Shouldn't be a big deal, I just need to recompile the model. I'll take a look at it tomorrow. As to the scaling, regardless of whether you want to scale the body up or the Rodian down, you should do a uniform scale of the whole body, matched against a static target mesh. At least to get things into the ballpark. Then you'll need to tweak to get them to mate nicely. Looks like you've got a scale mismatch between the meshes and the rig. 1 1 Quote Share this post Link to post Share on other sites
CapitaineSpoque 27 Posted Wednesday at 09:47 PM No worries, you've pulled out a very fair amount of modding content for both games. Ty for your answer, i'm still new to all of this but i'm gonna try to do my best with your advices. Quote Share this post Link to post Share on other sites
DarthParametric 3,818 Posted Thursday at 01:30 AM Here, try this out: K1_Rodian_Female_Smuggler_Test.zip Compiled for K1, also fixed the danglymesh for the hair that was apparently broken. If there are no problems, I will submit it as a modder's resource. As to the scaling, seems I scaled the female outfit to fit the Rodian body rather than the other way around. 1 Quote Share this post Link to post Share on other sites
CapitaineSpoque 27 Posted Thursday at 03:39 PM Thank you very much for this i'm gonna try this out today. EDIT = It works well ty. I'm gonna try to reduce the hand/head size in the following days/weeks and see how it goes. Quote Share this post Link to post Share on other sites
DarthParametric 3,818 Posted Thursday at 05:50 PM I was thinking I should also do a version using the TOR-ported Rodian. That has regular-sized hands. Quote Share this post Link to post Share on other sites
CapitaineSpoque 27 Posted yesterday at 01:38 AM 7 hours ago, DarthParametric said: I was thinking I should also do a version using the TOR-ported Rodian. That has regular-sized hands. Hum this is the one you introduced with the diversified jedis on star forge right? Quote Share this post Link to post Share on other sites
DarthParametric 3,818 Posted yesterday at 02:19 AM Yeah. Quote Share this post Link to post Share on other sites