90SK Posted March 29, 2025 Posted March 29, 2025 Hello DS. I am beginning to overhaul the skyboxes in the Ebon Hawk viewable out the windows in the cockpit. I was curious how this mechanism of switching between skyboxes works? I see there are three images in the ebon hawk textures, two of them are divided into four, the other one is for M4-78. Right now I'm testing changes to these ebo_sky files in my modded Ebon Hawk. If anyone can shed some light on this subject in the meantime, it would be greatly appreciated. Thanks 2 Quote
Thor110 Posted March 29, 2025 Posted March 29, 2025 The galaxymap script changes the room model animation to play which swaps between different skybox models which show those textures. k_inc_hawk.nss Spoiler void SetBackground() { //string sRoom = GetScriptStringParameter(); string sRoom = "003EBOq"; int nRoomAnimation = GetGlobalNumber("003EBO_BACKGROUND"); switch(nRoomAnimation) { case 0://106PER { nRoomAnimation = ANIMATION_ROOM_SCRIPTLOOP01;//PERAGUS }break; etc The model "003EBOq" contains these room animations. 1 Quote
90SK Posted March 30, 2025 Author Posted March 30, 2025 12 hours ago, Thor110 said: The galaxymap script changes the room model animation to play which swaps between different skybox models which show those textures. k_inc_hawk.nss Reveal hidden contents void SetBackground() { //string sRoom = GetScriptStringParameter(); string sRoom = "003EBOq"; int nRoomAnimation = GetGlobalNumber("003EBO_BACKGROUND"); switch(nRoomAnimation) { case 0://106PER { nRoomAnimation = ANIMATION_ROOM_SCRIPTLOOP01;//PERAGUS }break; etc The model "003EBOq" contains these room animations. Thanks for your reply! This is good information, I have found the info in k_inc_hawk.nss as you described. Wonderful! I will begin creating the skybox images and setting them up for their corresponding planets. Quote
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